Clear buffer after beginning renderer

master
Scott Anderson 7 years ago
parent 941ca5c8fd
commit c8e7437b82

@ -197,14 +197,15 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
struct sway_output *soutput = wl_container_of(listener, soutput, frame); struct sway_output *soutput = wl_container_of(listener, soutput, frame);
struct wlr_output *wlr_output = data; struct wlr_output *wlr_output = data;
struct sway_server *server = soutput->server; struct sway_server *server = soutput->server;
float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
wlr_renderer_clear(renderer, clear_color);
int buffer_age = -1; int buffer_age = -1;
wlr_output_make_current(wlr_output, &buffer_age); wlr_output_make_current(wlr_output, &buffer_age);
wlr_renderer_begin(server->renderer, wlr_output->width, wlr_output->height); wlr_renderer_begin(server->renderer, wlr_output->width, wlr_output->height);
float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
wlr_renderer_clear(renderer, clear_color);
struct timespec now; struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now); clock_gettime(CLOCK_MONOTONIC, &now);

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