commands: when moving container, restore focus properly

master
Ian Fan 6 years ago
parent 822b45f483
commit c770949a9f

@ -554,7 +554,10 @@ static struct cmd_results *cmd_move_container(int argc, char **argv) {
struct sway_workspace *new_output_last_ws = old_output == new_output ?
NULL : output_get_active_workspace(new_output);
// move container, arrange windows and return focus
// save focus, in case it needs to be restored
struct sway_node *focus = seat_get_focus(seat);
// move container
if (container->scratchpad) {
root_scratchpad_remove_container(container);
}
@ -574,30 +577,37 @@ static struct cmd_results *cmd_move_container(int argc, char **argv) {
case N_ROOT:
break;
}
// restore focus on destination output back to its last active workspace
struct sway_workspace *new_workspace =
output_get_active_workspace(new_output);
if (new_output_last_ws && new_output_last_ws != new_workspace) {
// change focus on destination output back to its last active workspace
struct sway_node *new_output_last_focus =
seat_get_focus_inactive(seat, &new_output_last_ws->node);
seat_set_focus_warp(seat, new_output_last_focus, false, false);
}
struct sway_node *focus = NULL;
// restore focus
if (focus == &container->node) {
focus = NULL;
if (old_parent) {
focus = seat_get_focus_inactive(seat, &old_parent->node);
} else if (old_ws) {
}
if (!focus && old_ws) {
focus = seat_get_focus_inactive(seat, &old_ws->node);
}
}
seat_set_focus_warp(seat, focus, true, false);
// clean-up, destroying parents if the container was the last child
if (old_parent) {
container_reap_empty(old_parent);
} else if (old_ws) {
workspace_consider_destroy(old_ws);
}
if (old_ws) {
// arrange windows
if (old_ws && !old_ws->node.destroying) {
arrange_workspace(old_ws);
}
arrange_node(node_get_parent(destination));

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