Style fixed for keyboard.c

master
frsfnrrg 7 years ago
parent eb00edc6e2
commit c53e4e6cde

@ -12,10 +12,9 @@
/** /**
* Update the shortcut model state in response to new input * Update the shortcut model state in response to new input
*/ */
static void update_shortcut_model(struct sway_shortcut_state* state, static void update_shortcut_model(struct sway_shortcut_state *state,
struct wlr_event_keyboard_key * event, struct wlr_event_keyboard_key *event, uint32_t new_key,
uint32_t new_key, bool last_key_was_a_modifier) {
bool last_key_was_a_modifier) {
if (event->state == WLR_KEY_PRESSED) { if (event->state == WLR_KEY_PRESSED) {
if (last_key_was_a_modifier && state->last_key_index >= 0) { if (last_key_was_a_modifier && state->last_key_index >= 0) {
// Last pressed key before this one was a modifier. We nullify // Last pressed key before this one was a modifier. We nullify
@ -26,7 +25,7 @@ static void update_shortcut_model(struct sway_shortcut_state* state,
} }
// Add current key to set; there may be duplicates // Add current key to set; there may be duplicates
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; i++) { for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
if (!state->pressed_keys[i]) { if (!state->pressed_keys[i]) {
state->pressed_keys[i] = new_key; state->pressed_keys[i] = new_key;
state->pressed_keycodes[i] = event->keycode; state->pressed_keycodes[i] = event->keycode;
@ -35,7 +34,7 @@ static void update_shortcut_model(struct sway_shortcut_state* state,
} }
} }
} else { } else {
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; i++) { for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
// The same keycode may match multiple keysyms. // The same keycode may match multiple keysyms.
if (state->pressed_keycodes[i] == event->keycode) { if (state->pressed_keycodes[i] == event->keycode) {
state->pressed_keys[i] = 0; state->pressed_keys[i] = 0;
@ -50,11 +49,11 @@ static void update_shortcut_model(struct sway_shortcut_state* state,
* Returns a binding which matches the shortcut model state (ignoring the * Returns a binding which matches the shortcut model state (ignoring the
* `release` flag). * `release` flag).
*/ */
static struct sway_binding* check_shortcut_model( static struct sway_binding *check_shortcut_model(
struct sway_shortcut_state* state, list_t* bindings, struct sway_shortcut_state *state, list_t *bindings,
uint32_t modifiers, bool locked) { uint32_t modifiers, bool locked) {
int npressed_keys = 0; int npressed_keys = 0;
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; i++) { for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
if (state->pressed_keys[i]) { if (state->pressed_keys[i]) {
++npressed_keys; ++npressed_keys;
} }
@ -70,10 +69,10 @@ static struct sway_binding* check_shortcut_model(
bool match = true; bool match = true;
for (int j = 0; j < binding->keys->length; ++j) { for (int j = 0; j < binding->keys->length; ++j) {
uint32_t key = *(uint32_t*)binding->keys->items[j]; uint32_t key = *(uint32_t *)binding->keys->items[j];
bool key_found = false; bool key_found = false;
for (int k = 0; k < SWAY_KEYBOARD_PRESSED_KEYS_CAP; k++) { for (int k = 0; k < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++k) {
if (state->pressed_keys[k] == key) { if (state->pressed_keys[k] == key) {
key_found = true; key_found = true;
break; break;
@ -216,13 +215,13 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
// Update shortcut models // Update shortcut models
update_shortcut_model(&keyboard->state_keycodes, event, update_shortcut_model(&keyboard->state_keycodes, event,
(uint32_t)keycode, last_key_was_a_modifier); (uint32_t)keycode, last_key_was_a_modifier);
for (size_t i=0;i<translated_keysyms_len;i++) { for (size_t i = 0; i < translated_keysyms_len; ++i) {
update_shortcut_model(&keyboard->state_keysyms_translated, update_shortcut_model(&keyboard->state_keysyms_translated,
event, (uint32_t)translated_keysyms[i], event, (uint32_t)translated_keysyms[i],
last_key_was_a_modifier); last_key_was_a_modifier);
} }
for (size_t i=0;i<raw_keysyms_len;i++) { for (size_t i = 0; i < raw_keysyms_len; ++i) {
update_shortcut_model(&keyboard->state_keysyms_raw, update_shortcut_model(&keyboard->state_keysyms_raw,
event, (uint32_t)raw_keysyms[i], event, (uint32_t)raw_keysyms[i],
last_key_was_a_modifier); last_key_was_a_modifier);

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