Fix rendering with multiple outputs

master
emersion 7 years ago
parent 843e16847b
commit c0554d23d3
No known key found for this signature in database
GPG Key ID: 0FDE7BE0E88F5E48

@ -46,10 +46,7 @@ static void rotate_child_position(double *sx, double *sy, double sw, double sh,
*/
static bool surface_intersect_output(struct wlr_surface *surface,
struct wlr_output_layout *output_layout, struct wlr_output *wlr_output,
double lx, double ly, float rotation, struct wlr_box *box) {
double ox = lx, oy = ly;
wlr_output_layout_output_coords(output_layout, wlr_output, &ox, &oy);
double ox, double oy, float rotation, struct wlr_box *box) {
if (box != NULL) {
box->x = ox * wlr_output->scale;
box->y = oy * wlr_output->scale;
@ -58,7 +55,7 @@ static bool surface_intersect_output(struct wlr_surface *surface,
}
struct wlr_box layout_box = {
.x = lx, .y = ly,
.x = wlr_output->lx + ox, .y = wlr_output->ly + oy,
.width = surface->current->width, .height = surface->current->height,
};
wlr_box_rotated_bounds(&layout_box, rotation, &layout_box);
@ -67,7 +64,7 @@ static bool surface_intersect_output(struct wlr_surface *surface,
static void render_surface(struct wlr_surface *surface,
struct wlr_output *wlr_output, struct timespec *when,
double lx, double ly, float rotation) {
double ox, double oy, float rotation) {
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
@ -79,7 +76,7 @@ static void render_surface(struct wlr_surface *surface,
struct wlr_box box;
bool intersects = surface_intersect_output(surface, layout, wlr_output,
lx, ly, rotation, &box);
ox, oy, rotation, &box);
if (intersects) {
float matrix[9];
enum wl_output_transform transform =
@ -102,7 +99,7 @@ static void render_surface(struct wlr_surface *surface,
surface->current->width, surface->current->height, rotation);
render_surface(subsurface->surface, wlr_output, when,
lx + sx, ly + sy, rotation);
ox + sx, oy + sy, rotation);
}
}
@ -200,9 +197,7 @@ static void render_view(struct sway_container *view, void *data) {
}
}
static void render_layer(struct sway_output *output,
const struct wlr_box *output_layout_box,
struct timespec *when,
static void render_layer(struct sway_output *output, struct timespec *when,
struct wl_list *layer) {
struct sway_layer_surface *sway_layer;
wl_list_for_each(sway_layer, layer, link) {
@ -234,14 +229,15 @@ static void render_output(struct sway_output *output, struct timespec *when,
float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
wlr_renderer_clear(renderer, clear_color);
struct wlr_output_layout *layout = root_container.sway_root->output_layout;
struct wlr_output_layout *output_layout =
root_container.sway_root->output_layout;
const struct wlr_box *output_box =
wlr_output_layout_get_box(layout, wlr_output);
wlr_output_layout_get_box(output_layout, wlr_output);
render_layer(output, output_box, when,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
render_layer(output, output_box, when,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
render_layer(output, when,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
render_layer(output, when,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus =
@ -251,7 +247,7 @@ static void render_output(struct sway_output *output, struct timespec *when,
focus = output->swayc->children->items[0];
}
struct sway_container *workspace = focus->type == C_WORKSPACE ?
focus : container_parent(focus, C_WORKSPACE);
focus : container_parent(focus, C_WORKSPACE);
struct render_data rdata = {
.output = output,
@ -285,10 +281,10 @@ static void render_output(struct sway_output *output, struct timespec *when,
}
// TODO: Consider revising this when fullscreen windows are supported
render_layer(output, output_box, when,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
render_layer(output, output_box, when,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
render_layer(output, when,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
render_layer(output, when,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
renderer_end:
wlr_renderer_end(renderer);

@ -19,10 +19,14 @@
struct sway_container root_container;
static void output_layout_change_notify(struct wl_listener *listener,
static void output_layout_handle_change(struct wl_listener *listener,
void *data) {
struct wlr_box *layout_box = wlr_output_layout_get_box(
root_container.sway_root->output_layout, NULL);
struct wlr_output_layout *output_layout =
root_container.sway_root->output_layout;
const struct wlr_box *layout_box =
wlr_output_layout_get_box(output_layout, NULL);
root_container.x = layout_box->x;
root_container.y = layout_box->y;
root_container.width = layout_box->width;
root_container.height = layout_box->height;
@ -34,8 +38,8 @@ static void output_layout_change_notify(struct wl_listener *listener,
}
struct sway_output *output = output_container->sway_output;
struct wlr_box *output_box = wlr_output_layout_get_box(
root_container.sway_root->output_layout, output->wlr_output);
const struct wlr_box *output_box =
wlr_output_layout_get_box(output_layout, output->wlr_output);
if (!output_box) {
continue;
}
@ -62,7 +66,7 @@ void layout_init(void) {
wl_signal_init(&root_container.sway_root->events.new_container);
root_container.sway_root->output_layout_change.notify =
output_layout_change_notify;
output_layout_handle_change;
wl_signal_add(&root_container.sway_root->output_layout->events.change,
&root_container.sway_root->output_layout_change);
}

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