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@ -46,10 +46,7 @@ static void rotate_child_position(double *sx, double *sy, double sw, double sh,
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*/
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*/
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static bool surface_intersect_output(struct wlr_surface *surface,
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static bool surface_intersect_output(struct wlr_surface *surface,
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struct wlr_output_layout *output_layout, struct wlr_output *wlr_output,
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struct wlr_output_layout *output_layout, struct wlr_output *wlr_output,
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double lx, double ly, float rotation, struct wlr_box *box) {
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double ox, double oy, float rotation, struct wlr_box *box) {
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double ox = lx, oy = ly;
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wlr_output_layout_output_coords(output_layout, wlr_output, &ox, &oy);
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if (box != NULL) {
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if (box != NULL) {
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box->x = ox * wlr_output->scale;
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box->x = ox * wlr_output->scale;
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box->y = oy * wlr_output->scale;
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box->y = oy * wlr_output->scale;
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@ -58,7 +55,7 @@ static bool surface_intersect_output(struct wlr_surface *surface,
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}
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}
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struct wlr_box layout_box = {
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struct wlr_box layout_box = {
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.x = lx, .y = ly,
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.x = wlr_output->lx + ox, .y = wlr_output->ly + oy,
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.width = surface->current->width, .height = surface->current->height,
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.width = surface->current->width, .height = surface->current->height,
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};
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};
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wlr_box_rotated_bounds(&layout_box, rotation, &layout_box);
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wlr_box_rotated_bounds(&layout_box, rotation, &layout_box);
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@ -67,7 +64,7 @@ static bool surface_intersect_output(struct wlr_surface *surface,
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static void render_surface(struct wlr_surface *surface,
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static void render_surface(struct wlr_surface *surface,
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struct wlr_output *wlr_output, struct timespec *when,
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struct wlr_output *wlr_output, struct timespec *when,
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double lx, double ly, float rotation) {
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double ox, double oy, float rotation) {
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struct wlr_renderer *renderer =
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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wlr_backend_get_renderer(wlr_output->backend);
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@ -79,7 +76,7 @@ static void render_surface(struct wlr_surface *surface,
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struct wlr_box box;
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struct wlr_box box;
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bool intersects = surface_intersect_output(surface, layout, wlr_output,
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bool intersects = surface_intersect_output(surface, layout, wlr_output,
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lx, ly, rotation, &box);
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ox, oy, rotation, &box);
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if (intersects) {
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if (intersects) {
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float matrix[9];
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float matrix[9];
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enum wl_output_transform transform =
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enum wl_output_transform transform =
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@ -102,7 +99,7 @@ static void render_surface(struct wlr_surface *surface,
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surface->current->width, surface->current->height, rotation);
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surface->current->width, surface->current->height, rotation);
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render_surface(subsurface->surface, wlr_output, when,
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render_surface(subsurface->surface, wlr_output, when,
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lx + sx, ly + sy, rotation);
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ox + sx, oy + sy, rotation);
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}
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}
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}
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}
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@ -200,9 +197,7 @@ static void render_view(struct sway_container *view, void *data) {
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}
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}
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}
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}
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static void render_layer(struct sway_output *output,
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static void render_layer(struct sway_output *output, struct timespec *when,
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const struct wlr_box *output_layout_box,
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struct timespec *when,
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struct wl_list *layer) {
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struct wl_list *layer) {
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struct sway_layer_surface *sway_layer;
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struct sway_layer_surface *sway_layer;
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wl_list_for_each(sway_layer, layer, link) {
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wl_list_for_each(sway_layer, layer, link) {
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@ -234,13 +229,14 @@ static void render_output(struct sway_output *output, struct timespec *when,
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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wlr_renderer_clear(renderer, clear_color);
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wlr_renderer_clear(renderer, clear_color);
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struct wlr_output_layout *layout = root_container.sway_root->output_layout;
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struct wlr_output_layout *output_layout =
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root_container.sway_root->output_layout;
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const struct wlr_box *output_box =
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const struct wlr_box *output_box =
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wlr_output_layout_get_box(layout, wlr_output);
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wlr_output_layout_get_box(output_layout, wlr_output);
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render_layer(output, output_box, when,
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render_layer(output, when,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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render_layer(output, output_box, when,
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render_layer(output, when,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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@ -285,9 +281,9 @@ static void render_output(struct sway_output *output, struct timespec *when,
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}
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}
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// TODO: Consider revising this when fullscreen windows are supported
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// TODO: Consider revising this when fullscreen windows are supported
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render_layer(output, output_box, when,
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render_layer(output, when,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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render_layer(output, output_box, when,
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render_layer(output, when,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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renderer_end:
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renderer_end:
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