damage: remove output_damage_view

This removes `output_damage_view` since it is unnecessary. The logic
has been moved into its only caller `output_damage_from_view`. When
damaging the whole view, `output_damage_whole_container` should be used
instead
master
Brian Ashworth 6 years ago committed by emersion
parent 7580718d12
commit c02d2a0128

@ -450,19 +450,15 @@ void output_damage_surface(struct sway_output *output, double ox, double oy,
damage_surface_iterator, &whole); damage_surface_iterator, &whole);
} }
static void output_damage_view(struct sway_output *output, void output_damage_from_view(struct sway_output *output,
struct sway_view *view, bool whole) { struct sway_view *view) {
if (!view_is_visible(view)) { if (!view_is_visible(view)) {
return; return;
} }
bool whole = false;
output_view_for_each_surface(output, view, damage_surface_iterator, &whole); output_view_for_each_surface(output, view, damage_surface_iterator, &whole);
} }
void output_damage_from_view(struct sway_output *output,
struct sway_view *view) {
output_damage_view(output, view, false);
}
// Expecting an unscaled box in layout coordinates // Expecting an unscaled box in layout coordinates
void output_damage_box(struct sway_output *output, struct wlr_box *_box) { void output_damage_box(struct sway_output *output, struct wlr_box *_box) {
struct wlr_box box; struct wlr_box box;

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