xdg-shell: make all toplevels tiled

master
emersion 7 years ago
parent 0c4b7907a0
commit b350e8ec82
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GPG Key ID: 0FDE7BE0E88F5E48

@ -3,13 +3,14 @@
#include <stdlib.h>
#include <wayland-server.h>
#include <wlr/types/wlr_xdg_shell.h>
#include <wlr/util/edges.h>
#include "log.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/server.h"
#include "sway/tree/container.h"
#include "sway/tree/layout.h"
#include "sway/server.h"
#include "sway/tree/view.h"
#include "sway/input/seat.h"
#include "sway/input/input-manager.h"
#include "log.h"
static const struct sway_view_child_impl popup_impl;
@ -248,7 +249,8 @@ void handle_xdg_shell_surface(struct wl_listener *listener, void *data) {
wlr_log(L_DEBUG, "New xdg_shell toplevel title='%s' app_id='%s'",
xdg_surface->toplevel->title, xdg_surface->toplevel->app_id);
wlr_xdg_surface_ping(xdg_surface);
wlr_xdg_toplevel_set_maximized(xdg_surface, true);
wlr_xdg_toplevel_set_tiled(xdg_surface, WLR_EDGE_LEFT | WLR_EDGE_RIGHT |
WLR_EDGE_TOP | WLR_EDGE_BOTTOM);
struct sway_xdg_shell_view *xdg_shell_view =
calloc(1, sizeof(struct sway_xdg_shell_view));

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