handlers: Fix swapped top/bottom for seamless transitions.

master
S. Christoffer Eliesen 9 years ago
parent 2c100105bf
commit b093a5d16f

@ -398,7 +398,7 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
if (output->x == c->x && c->y + c->height == output->y) { if (output->x == c->x && c->y + c->height == output->y) {
sway_log(L_DEBUG, "%s is below %s", output->name, c->name); sway_log(L_DEBUG, "%s is below %s", output->name, c->name);
workspace_switch(c); workspace_switch(c);
new_origin.y = 0; new_origin.y = c->height;
} }
} }
} else if ((double)origin->y == output->height) { // Bottom edge } else if ((double)origin->y == output->height) { // Bottom edge
@ -410,7 +410,7 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
if (output->x == c->x && output->y + output->height == c->y) { if (output->x == c->x && output->y + output->height == c->y) {
sway_log(L_DEBUG, "%s is above %s", output->name, c->name); sway_log(L_DEBUG, "%s is above %s", output->name, c->name);
workspace_switch(c); workspace_switch(c);
new_origin.y = c->height; new_origin.y = 0;
} }
} }
} }

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