This makes it possible to hint to the renderer and backends how many bits per channel the buffers that the compositor draws windows onto should have. Renderers and backends may deviate from this if they do not support the formats with higher bit depth.master
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#include <drm_fourcc.h>
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#include <strings.h>
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#include "sway/commands.h"
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#include "sway/config.h"
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struct cmd_results *output_cmd_render_bit_depth(int argc, char **argv) {
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if (!config->handler_context.output_config) {
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return cmd_results_new(CMD_FAILURE, "Missing output config");
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}
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if (!argc) {
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return cmd_results_new(CMD_INVALID, "Missing bit depth argument.");
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}
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if (strcmp(*argv, "8") == 0) {
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config->handler_context.output_config->render_bit_depth =
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RENDER_BIT_DEPTH_8;
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} else if (strcmp(*argv, "10") == 0) {
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config->handler_context.output_config->render_bit_depth =
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RENDER_BIT_DEPTH_10;
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} else {
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return cmd_results_new(CMD_INVALID,
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"Invalid bit depth. Must be a value in (8|10).");
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}
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config->handler_context.leftovers.argc = argc - 1;
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config->handler_context.leftovers.argv = argv + 1;
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return NULL;
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}
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