Merge pull request #778 from thejan2009/hide_edge_borders-fix

Hide edge borders fix
master
Drew DeVault 8 years ago committed by GitHub
commit 9fe1d3da38

@ -522,8 +522,8 @@ void update_geometry(swayc_t *container) {
return;
}
swayc_t *ws = swayc_parent_by_type(container, C_WORKSPACE);
swayc_t *op = ws->parent;
swayc_t *workspace = swayc_parent_by_type(container, C_WORKSPACE);
swayc_t *op = workspace->parent;
swayc_t *parent = container->parent;
struct wlc_geometry geometry = {
@ -552,7 +552,7 @@ void update_geometry(swayc_t *container) {
geometry.origin.y = 0;
geometry.size.w = size->w;
geometry.size.h = size->h;
if (op->focused == ws) {
if (op->focused == workspace) {
wlc_view_bring_to_front(container->handle);
}
@ -570,30 +570,23 @@ void update_geometry(swayc_t *container) {
int border_right = container->border_thickness;
// handle hide_edge_borders
if (config->hide_edge_borders != E_NONE && (gap <= 0 || (config->smart_gaps && ws->children->length == 1))) {
swayc_t *output = swayc_parent_by_type(container, C_OUTPUT);
const struct wlc_size *size = wlc_output_get_resolution(output->handle);
if (config->hide_edge_borders != E_NONE && (gap <= 0 || (config->smart_gaps && workspace->children->length == 1))) {
if (config->hide_edge_borders == E_HORIZONTAL || config->hide_edge_borders == E_BOTH) {
if (geometry.origin.x == 0 || geometry.origin.x == container->x) {
// should work for swaybar at left
if (geometry.origin.x == workspace->x) {
border_left = 0;
}
if (geometry.origin.x + geometry.size.w == size->w || geometry.size.w == container->width) {
// should work for swaybar at right
if (geometry.origin.x + geometry.size.w == workspace->width) {
border_right = 0;
}
}
if (config->hide_edge_borders == E_VERTICAL || config->hide_edge_borders == E_BOTH) {
if (geometry.origin.y == 0 || geometry.origin.y == container->y) {
// this works for swaybar at top
if (geometry.origin.y == workspace->y) {
border_top = 0;
}
if (geometry.origin.y + geometry.size.h == size->h || geometry.size.h == container->height) {
// this works for swaybar at bottom
if (geometry.origin.y + geometry.size.h == workspace->height) {
border_bottom = 0;
}
}

Loading…
Cancel
Save