Fix movement crashes/issues

master
Brian Ashworth 7 years ago
parent 0549fd027b
commit 9aaac8b8c8

@ -412,19 +412,15 @@ void container_move(struct sway_container *container,
}
case C_WORKSPACE:
if (!is_parallel(current->layout, move_dir)) {
if (current->children->length > 2) {
if (current->children->length >= 2) {
wlr_log(L_DEBUG, "Rejiggering the workspace (%d kiddos)",
current->children->length);
workspace_rejigger(current, container, move_dir);
} else if (current->children->length == 2) {
wlr_log(L_DEBUG, "Changing workspace layout");
current->layout =
move_dir == MOVE_LEFT || move_dir == MOVE_RIGHT ?
L_HORIZ : L_VERT;
container_insert_child(current, container, offs < 0 ? 0 : 1);
arrange_workspace(current);
return;
} else {
wlr_log(L_DEBUG, "Selecting output");
current = current->parent;
}
return;
} else if (current->layout == L_TABBED
|| current->layout == L_STACKED) {
wlr_log(L_DEBUG, "Rejiggering out of tabs/stacks");
@ -520,7 +516,7 @@ void container_move(struct sway_container *container,
wlr_log(L_DEBUG, "Reparenting container (perpendicular)");
struct sway_container *focus_inactive = seat_get_focus_inactive(
config->handler_context.seat, sibling);
if (focus_inactive) {
if (focus_inactive && focus_inactive != sibling) {
while (focus_inactive->parent != sibling) {
focus_inactive = focus_inactive->parent;
}

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