Merge pull request #121 from taiyu-len/pointer_mod

Pointer mode clean and fix.
master
Drew DeVault 9 years ago
commit 9a7f48f872

@ -15,6 +15,7 @@ void press_key(uint32_t key_sym, uint32_t key_code);
// unsets a key as pressed
void release_key(uint32_t key_sym, uint32_t key_code);
/* Pointer state */
enum pointer_values {
@ -25,34 +26,55 @@ enum pointer_values {
M_SCROLL_DOWN = 276,
};
enum pointer_mode {
// Target
M_FLOATING = 1,
M_TILING = 2,
// Action
M_DRAGGING = 4,
M_RESIZING = 8,
};
struct pointer_button_state {
bool held;
// state at the point it was pressed
int x, y;
swayc_t *view;
};
extern struct pointer_state {
bool l_held;
bool r_held;
struct pointer_floating {
bool drag;
bool resize;
} floating;
struct pointer_tiling {
bool resize;
swayc_t *init_view;
struct wlc_origin lock_pos;
} tiling;
struct pointer_lock {
// Lock movement for certain edges
bool left;
bool right;
bool top;
bool bottom;
// Lock movement in certain directions
bool temp_left;
bool temp_right;
bool temp_up;
bool temp_down;
} lock;
// mouse clicks
struct pointer_button_state left;
struct pointer_button_state right;
struct pointer_button_state scroll;
// pointer position
struct mouse_origin{
int x, y;
} origin;
// change in pointer position
struct {
int x, y;
} delta;
// view pointer is currently over
swayc_t *view;
// Pointer mode
int mode;
} pointer_state;
void start_floating(swayc_t *view);
void reset_floating(swayc_t *view);
// on button release unset mode depending on the button.
// on button press set mode conditionally depending on the button
void pointer_mode_set(uint32_t button, bool condition);
// Update mode in mouse motion
void pointer_mode_update(void);
// Reset mode on any keypress;
void pointer_mode_reset(void);
void input_init(void);
#endif

@ -19,10 +19,12 @@ void add_floating(swayc_t *ws, swayc_t *child);
swayc_t *add_sibling(swayc_t *sibling, swayc_t *child);
swayc_t *replace_child(swayc_t *child, swayc_t *new_child);
swayc_t *remove_child(swayc_t *child);
void swap_container(swayc_t *a, swayc_t *b);
void move_container(swayc_t* container,swayc_t* root,enum movement_direction direction);
// Layout
void update_geometry(swayc_t *view);
void arrange_windows(swayc_t *container, double width, double height);
swayc_t *get_focused_container(swayc_t *parent);

@ -1,8 +1,7 @@
#ifndef _SWAY_RESIZE_H
#define _SWAY_RESIZE_H
#include <stdbool.h>
bool mouse_resize_tiled(struct wlc_origin prev_pos);
bool resize_floating(struct wlc_origin prev_pos);
bool resize_tiled(int amount, bool use_width);
#endif

@ -17,10 +17,14 @@
#include "input_state.h"
#include "resize.h"
struct wlc_origin mouse_origin;
// Event should be sent to client
#define EVENT_PASSTHROUGH false
// Event handled by sway and should not be sent to client
#define EVENT_HANDLED true
static bool pointer_test(swayc_t *view, void *_origin) {
const struct wlc_origin *origin = _origin;
const struct mouse_origin *origin = _origin;
// Determine the output that the view is under
swayc_t *parent = swayc_parent_by_type(view, C_OUTPUT);
if (origin->x >= view->x && origin->y >= view->y
@ -55,7 +59,7 @@ swayc_t *container_under_pointer(void) {
i = len = lookup->floating->length;
bool got_floating = false;
while (--i > -1) {
if (pointer_test(lookup->floating->items[i], &mouse_origin)) {
if (pointer_test(lookup->floating->items[i], &pointer_state.origin)) {
lookup = lookup->floating->items[i];
got_floating = true;
break;
@ -68,7 +72,7 @@ swayc_t *container_under_pointer(void) {
// search children
len = lookup->children->length;
for (i = 0; i < len; ++i) {
if (pointer_test(lookup->children->items[i], &mouse_origin)) {
if (pointer_test(lookup->children->items[i], &pointer_state.origin)) {
lookup = lookup->children->items[i];
break;
}
@ -284,13 +288,12 @@ static bool handle_key(wlc_handle view, uint32_t time, const struct wlc_modifier
uint32_t key, uint32_t sym, enum wlc_key_state state) {
if (locked_view_focus && state == WLC_KEY_STATE_PRESSED) {
return false;
return EVENT_PASSTHROUGH;
}
// Revert floating container back to original position on keypress
if (state == WLC_KEY_STATE_PRESSED &&
(pointer_state.floating.drag || pointer_state.floating.resize)) {
reset_floating(get_focused_view(&root_container));
// reset pointer mode on keypress
if (state == WLC_KEY_STATE_PRESSED && pointer_state.mode) {
pointer_mode_reset();
}
struct sway_mode *mode = config->current_mode;
@ -319,125 +322,119 @@ static bool handle_key(wlc_handle view, uint32_t time, const struct wlc_modifier
if (match) {
if (state == WLC_KEY_STATE_PRESSED) {
handle_command(config, binding->command);
return true;
return EVENT_HANDLED;
} else if (state == WLC_KEY_STATE_RELEASED) {
// TODO: --released
}
}
}
}
return false;
return EVENT_PASSTHROUGH;
}
static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct wlc_origin *origin) {
static struct wlc_origin prev_pos;
static wlc_handle prev_handle = 0;
mouse_origin = *origin;
bool changed_floating = false;
bool changed_tiling = false;
if (!swayc_active_workspace()) {
return false;
}
// Do checks to determine if proper keys are being held
swayc_t *view = container_under_pointer();
if (pointer_state.floating.drag && view) {
if (view->is_floating) {
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
view->x += dx;
view->y += dy;
struct wlc_geometry geometry = {
.origin = {
.x = view->x,
.y = view->y
},
.size = {
.w = view->width,
.h = view->height
}
};
wlc_view_set_geometry(view->handle, 0, &geometry);
changed_floating = true;
} else {
swayc_t *init_view = pointer_state.tiling.init_view;
if (view != init_view && view->type == C_VIEW) {
changed_tiling = true;
int i, j;
for (i = 0; i < view->parent->children->length; i++) {
if (view->parent->children->items[i] == view) {
for (j = 0; j < init_view->parent->children->length; j++) {
if (init_view->parent->children->items[j] == init_view) {
double temp_w = view->width;
double temp_h = view->height;
view->width = init_view->width;
view->height = init_view->height;
init_view->width = temp_w;
init_view->height = temp_h;
init_view->parent->children->items[j] = view;
view->parent->children->items[i] = init_view;
swayc_t *temp = view->parent;
view->parent = init_view->parent;
init_view->parent = temp;
// Update pointer origin
pointer_state.delta.x = origin->x - pointer_state.origin.x;
pointer_state.delta.y = origin->y - pointer_state.origin.y;
pointer_state.origin.x = origin->x;
pointer_state.origin.y = origin->y;
arrange_windows(&root_container, -1, -1);
break;
}
}
break;
}
}
}
}
} else if (pointer_state.floating.resize && view) {
changed_floating = resize_floating(prev_pos);
} else if (pointer_state.tiling.resize && view) {
changed_tiling = mouse_resize_tiled(prev_pos);
}
if (config->focus_follows_mouse && prev_handle != handle) {
// Dont change focus if fullscreen
swayc_t *focused = get_focused_view(view);
if (!swayc_is_fullscreen(focused)
&& !(pointer_state.l_held || pointer_state.r_held)) {
set_focused_container(container_under_pointer());
// Update view under pointer
swayc_t *prev_view = pointer_state.view;
pointer_state.view = container_under_pointer();
// If pointer is in a mode, update it
if (pointer_state.mode) {
pointer_mode_update();
}
// Otherwise change focus if config is set an
else if (prev_view != pointer_state.view && config->focus_follows_mouse) {
if (pointer_state.view && pointer_state.view->type == C_VIEW) {
set_focused_container(pointer_state.view);
}
prev_handle = handle;
prev_pos = mouse_origin;
if (changed_tiling || changed_floating) {
return true;
}
return false;
return EVENT_PASSTHROUGH;
}
static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct wlc_modifiers *modifiers,
uint32_t button, enum wlc_button_state state, const struct wlc_origin *origin) {
swayc_t *focused = get_focused_container(&root_container);
// dont change focus if fullscreen
if (swayc_is_fullscreen(focused)) {
return false;
// Update view pointer is on
pointer_state.view = container_under_pointer();
// Update pointer origin
pointer_state.origin.x = origin->x;
pointer_state.origin.y = origin->y;
// Update pointer_state
switch (button) {
case M_LEFT_CLICK:
if (state == WLC_BUTTON_STATE_PRESSED) {
pointer_state.left.held = true;
pointer_state.left.x = origin->x;
pointer_state.left.y = origin->y;
pointer_state.left.view = pointer_state.view;
} else {
pointer_state.left.held = false;
}
break;
case M_RIGHT_CLICK:
if (state == WLC_BUTTON_STATE_PRESSED) {
sway_log(L_DEBUG, "Mouse button %u pressed", button);
if (button == M_LEFT_CLICK) {
pointer_state.l_held = true;
pointer_state.right.held = true;
pointer_state.right.x = origin->x;
pointer_state.right.y = origin->y;
pointer_state.right.view = pointer_state.view;
} else {
pointer_state.right.held = false;
}
if (button == M_RIGHT_CLICK) {
pointer_state.r_held = true;
break;
case M_SCROLL_CLICK:
if (state == WLC_BUTTON_STATE_PRESSED) {
pointer_state.scroll.held = true;
pointer_state.scroll.x = origin->x;
pointer_state.scroll.y = origin->y;
pointer_state.scroll.view = pointer_state.view;
} else {
pointer_state.scroll.held = false;
}
swayc_t *pointer = container_under_pointer();
if (pointer) {
set_focused_container(pointer);
int midway_x = pointer->x + pointer->width/2;
int midway_y = pointer->y + pointer->height/2;
pointer_state.lock.bottom = origin->y < midway_y;
pointer_state.lock.top = !pointer_state.lock.bottom;
pointer_state.lock.right = origin->x < midway_x;
pointer_state.lock.left = !pointer_state.lock.right;
break;
//TODO scrolling behavior
case M_SCROLL_UP:
case M_SCROLL_DOWN:
break;
}
// get focused window and check if to change focus on mouse click
swayc_t *focused = get_focused_container(&root_container);
// dont change focus or mode if fullscreen
if (swayc_is_fullscreen(focused)) {
return EVENT_PASSTHROUGH;
}
// set pointer mode
pointer_mode_set(button,
(modifiers->mods & config->floating_mod) == config->floating_mod);
// Return if mode has been set
if (pointer_state.mode) {
return EVENT_HANDLED;
}
// Always send mouse release
if (state == WLC_BUTTON_STATE_RELEASED) {
return EVENT_PASSTHROUGH;
}
// Check whether to change focus
swayc_t *pointer = pointer_state.view;
if (pointer && focused != pointer) {
set_focused_container(pointer_state.view);
// Send to front if floating
if (pointer->is_floating) {
int i;
for (i = 0; i < pointer->parent->floating->length; i++) {
@ -447,40 +444,12 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
break;
}
}
arrange_windows(pointer->parent, -1, -1);
if (modifiers->mods & config->floating_mod) {
pointer_state.floating.drag = pointer_state.l_held;
pointer_state.floating.resize = pointer_state.r_held;
start_floating(pointer);
}
// Dont want pointer sent to window while dragging or resizing
return (pointer_state.floating.drag || pointer_state.floating.resize);
} else {
if (modifiers->mods & config->floating_mod) {
pointer_state.floating.drag = pointer_state.l_held;
pointer_state.tiling.resize = pointer_state.r_held;
pointer_state.tiling.init_view = pointer;
// Dont want pointer sent when resizing
return (pointer_state.tiling.resize);
}
}
return (pointer && pointer != focused);
} else {
sway_log(L_DEBUG, "Mouse button %u released", button);
if (button == M_LEFT_CLICK) {
pointer_state.l_held = false;
pointer_state.floating.drag = false;
pointer_state.tiling.init_view = NULL;
wlc_view_bring_to_front(view);
}
if (button == M_RIGHT_CLICK) {
pointer_state.r_held = false;
pointer_state.floating.resize = false;
pointer_state.tiling.resize = false;
pointer_state.tiling.init_view = NULL;
pointer_state.lock = (struct pointer_lock){false ,false ,false ,false, false, false, false, false};
}
}
return false;
// Finally send click
return EVENT_PASSTHROUGH;
}
static void handle_wlc_ready(void) {

@ -74,27 +74,276 @@ void release_key(uint32_t key_sym, uint32_t key_code) {
}
}
// Pointer state and mode
struct pointer_state pointer_state;
static struct wlc_geometry saved_floating;
static struct mode_state {
// initial view state
double x, y, w, h;
swayc_t *ptr;
// Containers used for resizing horizontally
struct {
double w;
swayc_t *ptr;
struct {
double w;
swayc_t *ptr;
} parent;
} horiz;
// Containers used for resizing vertically
struct {
double h;
swayc_t *ptr;
struct {
double h;
swayc_t *ptr;
} parent;
} vert;
} initial;
static struct {
bool left;
bool top;
} lock;
// initial set/unset
static void set_initial_view(swayc_t *view) {
initial.ptr = view;
initial.x = view->x;
initial.y = view->y;
initial.w = view->width;
initial.h = view->height;
}
static void set_initial_sibling(void) {
bool reset = true;
if ((initial.horiz.ptr = get_swayc_in_direction(initial.ptr, lock.left ? MOVE_RIGHT: MOVE_LEFT))) {
initial.horiz.w = initial.horiz.ptr->width;
initial.horiz.parent.ptr = get_swayc_in_direction(initial.horiz.ptr, lock.left ? MOVE_LEFT : MOVE_RIGHT);
initial.horiz.parent.w = initial.horiz.parent.ptr->width;
reset = false;
}
if ((initial.vert.ptr = get_swayc_in_direction(initial.ptr, lock.top ? MOVE_DOWN: MOVE_UP))) {
initial.vert.h = initial.vert.ptr->height;
initial.vert.parent.ptr = get_swayc_in_direction(initial.vert.ptr, lock.top ? MOVE_UP : MOVE_DOWN);
initial.vert.parent.h = initial.vert.parent.ptr->height;
reset = false;
}
// If nothing will change just undo the mode
if (reset) {
pointer_state.mode = 0;
}
}
static void reset_initial_view(void) {
initial.ptr->x = initial.x;
initial.ptr->y = initial.y;
initial.ptr->width = initial.w;
initial.ptr->height = initial.h;
arrange_windows(initial.ptr, -1, -1);
pointer_state.mode = 0;
}
static void reset_initial_sibling(void) {
initial.horiz.ptr->width = initial.horiz.w;
initial.horiz.parent.ptr->width = initial.horiz.parent.w;
initial.vert.ptr->height = initial.vert.h;
initial.vert.parent.ptr->height = initial.vert.parent.h;
arrange_windows(initial.horiz.ptr->parent, -1, -1);
arrange_windows(initial.vert.ptr->parent, -1, -1);
pointer_state.mode = 0;
}
// Mode set left/right click
static void pointer_mode_set_left(void) {
set_initial_view(pointer_state.left.view);
if (initial.ptr->is_floating) {
pointer_state.mode = M_DRAGGING | M_FLOATING;
} else {
pointer_state.mode = M_DRAGGING | M_TILING;
}
}
static void pointer_mode_set_right(void) {
set_initial_view(pointer_state.right.view);
// Setup locking information
int midway_x = initial.ptr->x + initial.ptr->width/2;
int midway_y = initial.ptr->y + initial.ptr->height/2;
lock.left = pointer_state.origin.x > midway_x;
lock.top = pointer_state.origin.y > midway_y;
if (initial.ptr->is_floating) {
pointer_state.mode = M_RESIZING | M_FLOATING;
} else {
pointer_state.mode = M_RESIZING | M_TILING;
set_initial_sibling();
}
}
// Mode set/update/reset
void pointer_mode_set(uint32_t button, bool condition) {
// switch on drag/resize mode
switch (pointer_state.mode & (M_DRAGGING | M_RESIZING)) {
case M_DRAGGING:
// end drag mode when left click is unpressed
if (!pointer_state.left.held) {
pointer_state.mode = 0;
}
break;
case M_RESIZING:
// end resize mode when right click is unpressed
if (!pointer_state.right.held) {
pointer_state.mode = 0;
}
break;
// No mode case
default:
// return if failed condition, or no view
if (!condition || !pointer_state.view) {
break;
}
// Set mode depending on current button press
switch (button) {
// Start dragging mode
case M_LEFT_CLICK:
// if button release dont do anything
if (pointer_state.left.held) {
pointer_mode_set_left();
}
break;
// Start resize mode
case M_RIGHT_CLICK:
// if button release dont do anyhting
if (pointer_state.right.held) {
pointer_mode_set_right();
}
break;
}
}
}
void start_floating(swayc_t *view) {
if (view->is_floating) {
saved_floating.origin.x = view->x;
saved_floating.origin.y = view->y;
saved_floating.size.w = view->width;
saved_floating.size.h = view->height;
void pointer_mode_update(void) {
if (initial.ptr->type != C_VIEW) {
pointer_state.mode = 0;
return;
}
int dx = pointer_state.origin.x;
int dy = pointer_state.origin.y;
switch (pointer_state.mode) {
case M_FLOATING | M_DRAGGING:
// Update position
dx -= pointer_state.left.x;
dy -= pointer_state.left.y;
if (initial.x + dx != initial.ptr->x) {
initial.ptr->x = initial.x + dx;
}
if (initial.y + dy != initial.ptr->y) {
initial.ptr->y = initial.y + dy;
}
update_geometry(initial.ptr);
break;
case M_FLOATING | M_RESIZING:
dx -= pointer_state.right.x;
dy -= pointer_state.right.y;
initial.ptr = pointer_state.right.view;
if (lock.left) {
if (initial.w + dx > min_sane_w) {
initial.ptr->width = initial.w + dx;
}
} else { // lock.right
if (initial.w - dx > min_sane_w) {
initial.ptr->width = initial.w - dx;
initial.ptr->x = initial.x + dx;
}
}
if (lock.top) {
if (initial.h + dy > min_sane_h) {
initial.ptr->height = initial.h + dy;
}
} else { // lock.bottom
if (initial.h - dy > min_sane_h) {
initial.ptr->height = initial.h - dy;
initial.ptr->y = initial.y + dy;
}
}
update_geometry(initial.ptr);
break;
case M_TILING | M_DRAGGING:
// swap current view under pointer with dragged view
if (pointer_state.view && pointer_state.view->type == C_VIEW
&& pointer_state.view != initial.ptr) {
// Swap them around
swap_container(pointer_state.view, initial.ptr);
update_geometry(pointer_state.view);
update_geometry(initial.ptr);
// Set focus back to initial view
set_focused_container(initial.ptr);
}
break;
case M_TILING | M_RESIZING:
dx -= pointer_state.right.x;
dy -= pointer_state.right.y;
// resize if we can
if (initial.horiz.ptr) {
if (lock.left) {
// Check whether its fine to resize
if (initial.w + dx > min_sane_w && initial.horiz.w - dx > min_sane_w) {
initial.horiz.ptr->width = initial.horiz.w - dx;
initial.horiz.parent.ptr->width = initial.horiz.parent.w + dx;
}
} else { // lock.right
if (initial.w - dx > min_sane_w && initial.horiz.w + dx > min_sane_w) {
initial.horiz.ptr->width = initial.horiz.w + dx;
initial.horiz.parent.ptr->width = initial.horiz.parent.w - dx;
}
}
arrange_windows(initial.horiz.ptr->parent, -1, -1);
}
if (initial.vert.ptr) {
if (lock.top) {
if (initial.h + dy > min_sane_h && initial.vert.h - dy > min_sane_h) {
initial.vert.ptr->height = initial.vert.h - dy;
initial.vert.parent.ptr->height = initial.vert.parent.h + dy;
}
} else { // lock.bottom
if (initial.h - dy > min_sane_h && initial.vert.h + dy > min_sane_h) {
initial.vert.ptr->height = initial.vert.h + dy;
initial.vert.parent.ptr->height = initial.vert.parent.h - dy;
}
}
arrange_windows(initial.vert.ptr->parent, -1, -1);
}
default:
return;
}
}
void reset_floating(swayc_t *view) {
if (view->is_floating) {
view->x = saved_floating.origin.x;
view->y = saved_floating.origin.y;
view->width = saved_floating.size.w;
view->height = saved_floating.size.h;
arrange_windows(view->parent, -1, -1);
void pointer_mode_reset(void) {
switch (pointer_state.mode) {
case M_FLOATING | M_RESIZING:
case M_FLOATING | M_DRAGGING:
reset_initial_view();
break;
case M_TILING | M_RESIZING:
(void) reset_initial_sibling;
break;
case M_TILING | M_DRAGGING:
default:
break;
}
pointer_state.floating = (struct pointer_floating){0, 0};
pointer_state.lock = (struct pointer_lock){0, 0, 0, 0, 0, 0, 0, 0};
}

@ -20,7 +20,8 @@ void init_layout(void) {
root_container.handle = -1;
}
static int index_child(swayc_t *parent, swayc_t *child) {
static int index_child(swayc_t *child) {
swayc_t *parent = child->parent;
int i;
for (i = 0; i < parent->children->length; ++i) {
if (parent->children->items[i] == child) {
@ -54,7 +55,7 @@ void add_floating(swayc_t *ws, swayc_t *child) {
swayc_t *add_sibling(swayc_t *sibling, swayc_t *child) {
swayc_t *parent = sibling->parent;
int i = index_child(parent, sibling);
int i = index_child(sibling);
if (i == parent->children->length) {
--i;
}
@ -68,17 +69,65 @@ swayc_t *replace_child(swayc_t *child, swayc_t *new_child) {
if (parent == NULL) {
return NULL;
}
int i = index_child(parent, child);
int i = index_child(child);
parent->children->items[i] = new_child;
new_child->parent = child->parent;
// Set parent for new child
if (child->parent->focused == child) {
child->parent->focused = new_child;
}
child->parent = NULL;
// Set geometry for new child
new_child->x = child->x;
new_child->y = child->y;
new_child->width = child->width;
new_child->height = child->height;
// set child geometry to 0
child->x = 0;
child->y = 0;
child->width = 0;
child->height = 0;
return parent;
}
void swap_container(swayc_t *a, swayc_t *b) {
//TODO doesnt handle floating <-> tiling swap
if (!sway_assert(a&&b, "%s: parameters must be non null",__func__) ||
!sway_assert(a->parent && b->parent, "%s: containers must have parents",__func__)) {
return;
}
size_t a_index = index_child(a);
size_t b_index = index_child(b);
swayc_t *a_parent = a->parent;
swayc_t *b_parent = b->parent;
// Swap the pointers
a_parent->children->items[a_index] = b;
b_parent->children->items[b_index] = a;
a->parent = b_parent;
b->parent = a_parent;
if (a_parent->focused == a) {
a_parent->focused = b;
}
// dont want to double switch
if (b_parent->focused == b && a_parent != b_parent) {
b_parent->focused = a;
}
// and their geometry
double x = a->x;
double y = a->y;
double w = a->width;
double h = a->height;
a->x = b->x;
a->y = b->y;
a->width = b->width;
a->height = b->height;
b->x = x;
b->y = y;
b->width = w;
b->height = h;
}
swayc_t *remove_child(swayc_t *child) {
int i;
swayc_t *parent = child->parent;
@ -154,6 +203,30 @@ void move_container(swayc_t *container,swayc_t* root,enum movement_direction dir
}
void update_geometry(swayc_t *container) {
if (container->type != C_VIEW) {
return;
}
struct wlc_geometry geometry = {
.origin = {
.x = container->x + (container->is_floating ? 0 : container->gaps / 2),
.y = container->y + (container->is_floating ? 0 : container->gaps / 2)
},
.size = {
.w = container->width - (container->is_floating ? 0 : container->gaps),
.h = container->height - (container->is_floating ? 0 : container->gaps)
}
};
if (swayc_is_fullscreen(container)) {
swayc_t *parent = swayc_parent_by_type(container, C_OUTPUT);
geometry.origin.x = 0;
geometry.origin.y = 0;
geometry.size.w = parent->width;
geometry.size.h = parent->height;
}
wlc_view_set_geometry(container->handle, 0, &geometry);
return;
}
void arrange_windows(swayc_t *container, double width, double height) {
int i;
@ -189,31 +262,11 @@ void arrange_windows(swayc_t *container, double width, double height) {
return;
case C_VIEW:
{
struct wlc_geometry geometry = {
.origin = {
.x = container->x + container->gaps / 2,
.y = container->y + container->gaps / 2
},
.size = {
.w = width - container->gaps,
.h = height - container->gaps
}
};
if (swayc_is_fullscreen(container)) {
swayc_t *parent = swayc_parent_by_type(container, C_OUTPUT);
geometry.origin.x = 0;
geometry.origin.y = 0;
geometry.size.w = parent->width;
geometry.size.h = parent->height;
wlc_view_set_geometry(container->handle, 0, &geometry);
wlc_view_bring_to_front(container->handle);
} else {
wlc_view_set_geometry(container->handle, 0, &geometry);
container->width = width;
container->height = height;
}
sway_log(L_DEBUG, "Set view to %d x %d @ %d, %d", geometry.size.w, geometry.size.h,
geometry.origin.x, geometry.origin.y);
update_geometry(container);
sway_log(L_DEBUG, "Set view to %.f x %.f @ %.f, %.f", container->width,
container->height, container->x, container->y);
}
return;
default:
@ -287,39 +340,16 @@ void arrange_windows(swayc_t *container, double width, double height) {
for (i = 0; i < container->floating->length; ++i) {
swayc_t *view = container->floating->items[i];
if (view->type == C_VIEW) {
// Set the geometry
struct wlc_geometry geometry = {
.origin = {
.x = view->x,
.y = view->y
},
.size = {
.w = view->width,
.h = view->height
}
};
update_geometry(view);
if (swayc_is_fullscreen(view)) {
swayc_t *parent = swayc_parent_by_type(view, C_OUTPUT);
geometry.origin.x = 0;
geometry.origin.y = 0;
geometry.size.w = parent->width;
geometry.size.h = parent->height;
wlc_view_set_geometry(view->handle, 0, &geometry);
wlc_view_bring_to_front(view->handle);
} else {
wlc_view_set_geometry(view->handle, 0, &geometry);
// Bring the views to the front in order of the list, the list
// will be kept up to date so that more recently focused views
// have higher indexes
// This is conditional on there not being a fullscreen view in the workspace
if (!container->focused
} else if (!container->focused
|| !swayc_is_fullscreen(container->focused)) {
wlc_view_bring_to_front(view->handle);
}
}
}
}
}
layout_log(&root_container, 0);
}

@ -6,267 +6,6 @@
#include "input_state.h"
#include "handlers.h"
bool mouse_resize_tiled(struct wlc_origin prev_pos) {
swayc_t *view = container_under_pointer();
bool valid = true;
bool changed_tiling = false;
double dx = mouse_origin.x - prev_pos.x;
double dy = mouse_origin.y - prev_pos.y;
if (view != pointer_state.tiling.init_view) {
changed_tiling = true;
valid = false;
if (view->type != C_WORKSPACE) {
if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_LEFT) == view) {
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + 20;
pointer_state.lock.temp_left = true;
} else if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_RIGHT) == view) {
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + pointer_state.tiling.init_view->width - 20;
pointer_state.lock.temp_right = true;
} else if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_UP) == view) {
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
pointer_state.lock.temp_up = true;
} else if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_DOWN) == view) {
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
pointer_state.lock.temp_down = true;
}
}
}
if ((dx < 0 || mouse_origin.x < pointer_state.tiling.lock_pos.x) && pointer_state.lock.temp_left) {
changed_tiling = true;
valid = false;
} else if (dx > 0 && pointer_state.lock.temp_left) {
pointer_state.lock.temp_left = false;
pointer_state.tiling.lock_pos.x = 0;
}
if ((dx > 0 || mouse_origin.x > pointer_state.tiling.lock_pos.x) && pointer_state.lock.temp_right) {
changed_tiling = true;
valid = false;
} else if (dx < 0 && pointer_state.lock.temp_right) {
pointer_state.lock.temp_right = false;
pointer_state.tiling.lock_pos.x = 0;
}
if ((dy < 0 || mouse_origin.y < pointer_state.tiling.lock_pos.y) && pointer_state.lock.temp_up) {
changed_tiling = true;
valid = false;
} else if (dy > 0 && pointer_state.lock.temp_up) {
pointer_state.lock.temp_up = false;
pointer_state.tiling.lock_pos.y = 0;
}
if ((dy > 0 || mouse_origin.y > pointer_state.tiling.lock_pos.y) && pointer_state.lock.temp_down) {
changed_tiling = true;
valid = false;
} else if (dy < 0 && pointer_state.lock.temp_down) {
pointer_state.lock.temp_down = false;
pointer_state.tiling.lock_pos.y = 0;
}
if (!view->is_floating && valid) {
// Handle layout resizes -- Find the biggest parent container then apply resizes to that
// and its bordering siblings
swayc_t *parent = view;
if (!pointer_state.lock.bottom) {
while (parent->type != C_WORKSPACE) {
// TODO: Absolute value is a bad hack here to compensate for rounding. Find a better
// way of doing this.
if (fabs(parent->parent->y + parent->parent->height - (view->y + view->height)) <= 1) {
parent = parent->parent;
} else {
break;
}
}
if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
swayc_t *sibling = get_swayc_in_direction(parent, MOVE_DOWN);
if (sibling) {
if ((parent->height > min_sane_h || dy > 0) && (sibling->height > min_sane_h || dy < 0)) {
recursive_resize(parent, dy, WLC_RESIZE_EDGE_BOTTOM);
recursive_resize(sibling, -1 * dy, WLC_RESIZE_EDGE_TOP);
changed_tiling = true;
} else {
if (parent->height < min_sane_h) {
//pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
pointer_state.lock.temp_up = true;
} else if (sibling->height < min_sane_h) {
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
pointer_state.lock.temp_down = true;
}
}
}
}
} else if (!pointer_state.lock.top) {
while (parent->type != C_WORKSPACE) {
if (fabs(parent->parent->y - view->y) <= 1) {
parent = parent->parent;
} else {
break;
}
}
if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
swayc_t *sibling = get_swayc_in_direction(parent, MOVE_UP);
if (sibling) {
if ((parent->height > min_sane_h || dy < 0) && (sibling->height > min_sane_h || dy > 0)) {
recursive_resize(parent, -1 * dy, WLC_RESIZE_EDGE_TOP);
recursive_resize(sibling, dy, WLC_RESIZE_EDGE_BOTTOM);
changed_tiling = true;
} else {
if (parent->height < min_sane_h) {
//pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
pointer_state.lock.temp_down = true;
} else if (sibling->height < min_sane_h) {
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
pointer_state.lock.temp_up = true;
}
}
}
}
}
parent = view;
if (!pointer_state.lock.right) {
while (parent->type != C_WORKSPACE) {
if (fabs(parent->parent->x + parent->parent->width - (view->x + view->width)) <= 1) {
parent = parent->parent;
} else {
sway_log(L_DEBUG, "view: %f vs parent: %f", view->x + view->width, parent->parent->x + parent->parent->width);
break;
}
}
if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
swayc_t *sibling = get_swayc_in_direction(parent, MOVE_RIGHT);
if (sibling) {
if ((parent->width > min_sane_w || dx > 0) && (sibling->width > min_sane_w || dx < 0)) {
recursive_resize(parent, dx, WLC_RESIZE_EDGE_RIGHT);
recursive_resize(sibling, -1 * dx, WLC_RESIZE_EDGE_LEFT);
changed_tiling = true;
} else {
if (parent->width < min_sane_w) {
pointer_state.lock.temp_left = true;
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + pointer_state.tiling.init_view->width - 20;
} else if (sibling->width < min_sane_w) {
pointer_state.lock.temp_right = true;
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + pointer_state.tiling.init_view->width - 20;
}
}
}
}
} else if (!pointer_state.lock.left) {
while (parent->type != C_WORKSPACE) {
if (fabs(parent->parent->x - view->x) <= 1 && parent->parent) {
parent = parent->parent;
} else {
break;
}
}
if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
swayc_t *sibling = get_swayc_in_direction(parent, MOVE_LEFT);
if (sibling) {
if ((parent->width > min_sane_w || dx < 0) && (sibling->width > min_sane_w || dx > 0)) {
recursive_resize(parent, -1 * dx, WLC_RESIZE_EDGE_LEFT);
recursive_resize(sibling, dx, WLC_RESIZE_EDGE_RIGHT);
changed_tiling = true;
} else {
if (parent->width < min_sane_w) {
pointer_state.lock.temp_right = true;
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + 20;
} else if (sibling->width < min_sane_w) {
pointer_state.lock.temp_left = true;
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + 20;
}
}
}
}
}
arrange_windows(swayc_active_workspace(), -1, -1);
}
return changed_tiling;
}
bool resize_floating(struct wlc_origin prev_pos) {
bool changed = false;
swayc_t *view = container_under_pointer();
uint32_t edge = 0;
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
// Move and resize the view based on the dx/dy and mouse position
int midway_x = view->x + view->width/2;
int midway_y = view->y + view->height/2;
if (dx < 0) {
if (!pointer_state.lock.right) {
if (view->width > min_sane_w) {
changed = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
}
} else if (mouse_origin.x < midway_x && !pointer_state.lock.left) {
changed = true;
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
} else if (dx > 0) {
if (mouse_origin.x > midway_x && !pointer_state.lock.right) {
changed = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
} else if (!pointer_state.lock.left) {
if (view->width > min_sane_w) {
changed = true;
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
}
}
if (dy < 0) {
if (!pointer_state.lock.bottom) {
if (view->height > min_sane_h) {
changed = true;
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
}
} else if (mouse_origin.y < midway_y && !pointer_state.lock.top) {
changed = true;
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
}
} else if (dy > 0) {
if (mouse_origin.y > midway_y && !pointer_state.lock.bottom) {
changed = true;
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
} else if (!pointer_state.lock.top) {
if (view->height > min_sane_h) {
changed = true;
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
}
}
}
if (changed) {
struct wlc_geometry geometry = {
.origin = {
.x = view->x,
.y = view->y
},
.size = {
.w = view->width,
.h = view->height
}
};
wlc_view_set_geometry(view->handle, edge, &geometry);
}
return changed;
}
bool resize_tiled(int amount, bool use_width) {
swayc_t *parent = get_focused_view(swayc_active_workspace());
swayc_t *focused = parent;

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