scene_graph: Port ext_session_v1

master
Alexander Orzechowski 11 months ago committed by Kirill Primak
parent 0639bde9fb
commit 9a57966606

@ -24,6 +24,7 @@ struct sway_output {
struct {
struct wlr_scene_tree *tiling;
struct wlr_scene_tree *fullscreen;
struct wlr_scene_tree *session_lock;
} layers;
// when a container is fullscreen, in case the fullscreen surface is

@ -28,6 +28,19 @@
struct sway_transaction;
struct sway_session_lock {
struct wlr_session_lock_v1 *lock;
struct wlr_surface *focused;
bool abandoned;
struct wl_list outputs; // struct sway_session_lock_output
// invalid if the session is abandoned
struct wl_listener new_surface;
struct wl_listener unlock;
struct wl_listener destroy;
};
struct sway_server {
struct wl_display *wl_display;
struct wl_event_loop *wl_event_loop;
@ -92,15 +105,9 @@ struct sway_server {
struct wl_listener gamma_control_set_gamma;
struct {
bool locked;
struct sway_session_lock *lock;
struct wlr_session_lock_manager_v1 *manager;
struct wlr_session_lock_v1 *lock;
struct wlr_surface *focused;
struct wl_listener lock_new_surface;
struct wl_listener lock_unlock;
struct wl_listener lock_destroy;
struct wl_listener new_lock;
struct wl_listener manager_destroy;
} session_lock;
@ -174,6 +181,10 @@ void handle_new_output(struct wl_listener *listener, void *data);
void handle_idle_inhibitor_v1(struct wl_listener *listener, void *data);
void handle_layer_shell_surface(struct wl_listener *listener, void *data);
void sway_session_lock_init(void);
void sway_session_lock_add_output(struct sway_session_lock *lock,
struct sway_output *output);
bool sway_session_lock_has_surface(struct sway_session_lock *lock,
struct wlr_surface *surface);
void handle_xdg_shell_toplevel(struct wl_listener *listener, void *data);
#if HAVE_XWAYLAND
void handle_xwayland_surface(struct wl_listener *listener, void *data);

@ -41,6 +41,7 @@ struct sway_root {
struct wlr_scene_tree *fullscreen;
struct wlr_scene_tree *fullscreen_global;
struct wlr_scene_tree *seat;
struct wlr_scene_tree *session_lock;
} layers;
#if HAVE_XWAYLAND

@ -798,6 +798,10 @@ void handle_new_output(struct wl_listener *listener, void *data) {
output->repaint_timer = wl_event_loop_add_timer(server->wl_event_loop,
output_repaint_timer_handler, output);
if (server->session_lock.lock) {
sway_session_lock_add_output(server->session_lock.lock, output);
}
struct output_config *oc = find_output_config(output);
apply_output_config(oc, output);
free_output_config(oc);

@ -1012,43 +1012,6 @@ void output_render(struct render_context *ctx) {
pixman_region32_copy(&transformed_damage, damage);
transform_output_damage(&transformed_damage, wlr_output);
if (server.session_lock.locked) {
struct wlr_render_color clear_color = {
.a = 1.0f
};
if (server.session_lock.lock == NULL) {
// abandoned lock -> red BG
clear_color.r = 1.f;
}
wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
.box = { .width = wlr_output->width, .height = wlr_output->height },
.color = clear_color,
.clip = &transformed_damage,
});
if (server.session_lock.lock != NULL) {
struct render_data data = {
.alpha = 1.0f,
.ctx = ctx,
};
struct wlr_session_lock_surface_v1 *lock_surface;
wl_list_for_each(lock_surface, &server.session_lock.lock->surfaces, link) {
if (lock_surface->output != wlr_output) {
continue;
}
if (!lock_surface->surface->mapped) {
continue;
}
output_surface_for_each_surface(output, lock_surface->surface,
0.0, 0.0, render_surface_iterator, &data);
}
}
goto renderer_end;
}
if (output_has_opaque_overlay_layer_surface(output)) {
goto render_overlay;
}
@ -1122,8 +1085,6 @@ render_overlay:
&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
render_layer_popups(ctx,
&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
renderer_end:
pixman_region32_fini(&transformed_damage);
wlr_output_add_software_cursors_to_render_pass(wlr_output, ctx->pass, damage);
}

@ -95,24 +95,6 @@ struct sway_node *node_at_coords(
double ox = lx, oy = ly;
wlr_output_layout_output_coords(root->output_layout, wlr_output, &ox, &oy);
if (server.session_lock.locked) {
if (server.session_lock.lock == NULL) {
return NULL;
}
struct wlr_session_lock_surface_v1 *lock_surf;
wl_list_for_each(lock_surf, &server.session_lock.lock->surfaces, link) {
if (lock_surf->output != wlr_output) {
continue;
}
*surface = wlr_surface_surface_at(lock_surf->surface, ox, oy, sx, sy);
if (*surface != NULL) {
return NULL;
}
}
return NULL;
}
// layer surfaces on the overlay layer are rendered on top
if ((*surface = layer_surface_at(output,
&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],

@ -405,7 +405,7 @@ static void handle_key_event(struct sway_keyboard *keyboard,
char *device_identifier = input_device_get_identifier(wlr_device);
bool exact_identifier = keyboard->wlr->group != NULL;
seat_idle_notify_activity(seat, IDLE_SOURCE_KEYBOARD);
bool locked = server.session_lock.locked;
bool locked = server.session_lock.lock;
struct sway_keyboard_shortcuts_inhibitor *sway_inhibitor =
keyboard_shortcuts_inhibitor_get_for_focused_surface(seat);
bool shortcuts_inhibited = sway_inhibitor && sway_inhibitor->inhibitor->active;

@ -1060,19 +1060,10 @@ void seat_configure_xcursor(struct sway_seat *seat) {
bool seat_is_input_allowed(struct sway_seat *seat,
struct wlr_surface *surface) {
if (!server.session_lock.locked) {
return true;
}
if (server.session_lock.lock == NULL) {
return false;
}
struct wlr_session_lock_surface_v1 *lock_surf;
wl_list_for_each(lock_surf, &server.session_lock.lock->surfaces, link) {
if (lock_surf->surface == surface) {
return true;
}
if (server.session_lock.lock) {
return sway_session_lock_has_surface(server.session_lock.lock, surface);
}
return false;
return true;
}
static void send_unfocus(struct sway_container *con, void *data) {
@ -1277,8 +1268,8 @@ void seat_set_focus(struct sway_seat *seat, struct sway_node *node) {
} else {
seat_set_workspace_focus(seat, node);
}
if (server.session_lock.locked) {
seat_set_focus_surface(seat, server.session_lock.focused, false);
if (server.session_lock.lock) {
seat_set_focus_surface(seat, server.session_lock.lock->focused, false);
}
}

@ -34,7 +34,7 @@ static bool sway_switch_trigger_test(enum sway_switch_trigger trigger,
static void execute_binding(struct sway_switch *sway_switch) {
struct sway_seat *seat = sway_switch->seat_device->sway_seat;
bool locked = server.session_lock.locked;
bool locked = server.session_lock.lock;
list_t *bindings = config->current_mode->switch_bindings;
struct sway_switch_binding *matched_binding = NULL;

@ -1,5 +1,6 @@
#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include "log.h"
#include "sway/input/cursor.h"
#include "sway/input/keyboard.h"
@ -9,19 +10,28 @@
#include "sway/server.h"
#include "sway/surface.h"
struct sway_session_lock_surface {
struct wlr_session_lock_surface_v1 *lock_surface;
struct sway_session_lock_output {
struct wlr_scene_tree *tree;
struct wlr_scene_rect *background;
struct sway_session_lock *lock;
struct sway_output *output;
struct wlr_surface *surface;
struct wl_listener map;
struct wl_list link; // sway_session_lock::outputs
struct wl_listener destroy;
struct wl_listener surface_commit;
struct wl_listener output_commit;
struct wl_listener output_destroy;
struct wl_listener commit;
struct wlr_session_lock_surface_v1 *surface;
// invalid if surface is NULL
struct wl_listener surface_destroy;
struct wl_listener surface_map;
};
static void set_lock_focused_surface(struct wlr_surface *focused) {
server.session_lock.focused = focused;
static void focus_surface(struct sway_session_lock *lock,
struct wlr_surface *focused) {
lock->focused = focused;
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
@ -29,104 +39,189 @@ static void set_lock_focused_surface(struct wlr_surface *focused) {
}
}
static void refocus_output(struct sway_session_lock_output *output) {
// Move the seat focus to another surface if one is available
if (output->lock->focused == output->surface->surface) {
struct wlr_surface *next_focus = NULL;
struct sway_session_lock_output *candidate;
wl_list_for_each(candidate, &output->lock->outputs, link) {
if (candidate == output || !candidate->surface) {
continue;
}
if (candidate->surface->surface->mapped) {
next_focus = candidate->surface->surface;
break;
}
}
focus_surface(output->lock, next_focus);
}
}
static void handle_surface_map(struct wl_listener *listener, void *data) {
struct sway_session_lock_surface *surf = wl_container_of(listener, surf, map);
if (server.session_lock.focused == NULL) {
set_lock_focused_surface(surf->surface);
struct sway_session_lock_output *surf = wl_container_of(listener, surf, surface_map);
if (surf->lock->focused == NULL) {
focus_surface(surf->lock, surf->surface->surface);
}
cursor_rebase_all();
surface_enter_output(surf->surface, surf->output);
output_damage_whole(surf->output);
}
static void handle_surface_commit(struct wl_listener *listener, void *data) {
struct sway_session_lock_surface *surf = wl_container_of(listener, surf, surface_commit);
output_damage_surface(surf->output, 0, 0, surf->surface, false);
static void handle_surface_destroy(struct wl_listener *listener, void *data) {
struct sway_session_lock_output *output =
wl_container_of(listener, output, surface_destroy);
refocus_output(output);
sway_assert(output->surface, "Trying to destroy a surface that the lock doesn't think exists");
output->surface = NULL;
wl_list_remove(&output->surface_destroy.link);
wl_list_remove(&output->surface_map.link);
}
static void lock_output_reconfigure(struct sway_session_lock_output *output) {
int width = output->output->width;
int height = output->output->height;
wlr_scene_rect_set_size(output->background, width, height);
if (output->surface) {
wlr_session_lock_surface_v1_configure(output->surface, width, height);
}
}
static void handle_output_commit(struct wl_listener *listener, void *data) {
static void handle_new_surface(struct wl_listener *listener, void *data) {
struct sway_session_lock *lock = wl_container_of(listener, lock, new_surface);
struct wlr_session_lock_surface_v1 *lock_surface = data;
struct sway_output *output = lock_surface->output->data;
sway_log(SWAY_DEBUG, "new lock layer surface");
struct sway_session_lock_output *current_lock_output, *lock_output = NULL;
wl_list_for_each(current_lock_output, &lock->outputs, link) {
if (current_lock_output->output == output) {
lock_output = current_lock_output;
break;
}
}
sway_assert(lock_output, "Couldn't find output to lock");
sway_assert(!lock_output->surface, "Tried to reassign a surface to an existing output");
lock_output->surface = lock_surface;
wlr_scene_subsurface_tree_create(lock_output->tree, lock_surface->surface);
lock_output->surface_destroy.notify = handle_surface_destroy;
wl_signal_add(&lock_surface->events.destroy, &lock_output->surface_destroy);
lock_output->surface_map.notify = handle_surface_map;
wl_signal_add(&lock_surface->surface->events.map, &lock_output->surface_map);
lock_output_reconfigure(lock_output);
}
static void sway_session_lock_output_destroy(struct sway_session_lock_output *output) {
if (output->surface) {
refocus_output(output);
wl_list_remove(&output->surface_destroy.link);
wl_list_remove(&output->surface_map.link);
}
wl_list_remove(&output->commit.link);
wl_list_remove(&output->destroy.link);
wl_list_remove(&output->link);
free(output);
}
static void lock_node_handle_destroy(struct wl_listener *listener, void *data) {
struct sway_session_lock_output *output =
wl_container_of(listener, output, destroy);
sway_session_lock_output_destroy(output);
}
static void lock_output_handle_commit(struct wl_listener *listener, void *data) {
struct wlr_output_event_commit *event = data;
struct sway_session_lock_surface *surf = wl_container_of(listener, surf, output_commit);
struct sway_session_lock_output *output =
wl_container_of(listener, output, commit);
if (event->state->committed & (
WLR_OUTPUT_STATE_MODE |
WLR_OUTPUT_STATE_SCALE |
WLR_OUTPUT_STATE_TRANSFORM)) {
wlr_session_lock_surface_v1_configure(surf->lock_surface,
surf->output->width, surf->output->height);
lock_output_reconfigure(output);
}
}
static void destroy_lock_surface(struct sway_session_lock_surface *surf) {
// Move the seat focus to another surface if one is available
if (server.session_lock.focused == surf->surface) {
struct wlr_surface *next_focus = NULL;
static struct sway_session_lock_output *session_lock_output_create(
struct sway_session_lock *lock, struct sway_output *output) {
struct sway_session_lock_output *lock_output = calloc(1, sizeof(*lock_output));
if (!lock_output) {
sway_log(SWAY_ERROR, "failed to allocate a session lock output");
return NULL;
}
struct wlr_session_lock_surface_v1 *other;
wl_list_for_each(other, &server.session_lock.lock->surfaces, link) {
if (other != surf->lock_surface && other->surface->mapped) {
next_focus = other->surface;
break;
}
}
set_lock_focused_surface(next_focus);
struct wlr_scene_tree *tree = wlr_scene_tree_create(output->layers.session_lock);
if (!tree) {
sway_log(SWAY_ERROR, "failed to allocate a session lock output scene tree");
free(lock_output);
return NULL;
}
wl_list_remove(&surf->map.link);
wl_list_remove(&surf->destroy.link);
wl_list_remove(&surf->surface_commit.link);
wl_list_remove(&surf->output_commit.link);
wl_list_remove(&surf->output_destroy.link);
output_damage_whole(surf->output);
free(surf);
}
struct wlr_scene_rect *background = wlr_scene_rect_create(tree, 0, 0, (float[4]){
lock->abandoned ? 1.f : 0.f,
0.f,
0.f,
1.f,
});
if (!background) {
sway_log(SWAY_ERROR, "failed to allocate a session lock output scene background");
wlr_scene_node_destroy(&tree->node);
free(lock_output);
return NULL;
}
static void handle_surface_destroy(struct wl_listener *listener, void *data) {
struct sway_session_lock_surface *surf = wl_container_of(listener, surf, destroy);
destroy_lock_surface(surf);
}
lock_output->output = output;
lock_output->tree = tree;
lock_output->background = background;
lock_output->lock = lock;
lock_output->destroy.notify = lock_node_handle_destroy;
wl_signal_add(&tree->node.events.destroy, &lock_output->destroy);
static void handle_output_destroy(struct wl_listener *listener, void *data) {
struct sway_session_lock_surface *surf =
wl_container_of(listener, surf, output_destroy);
destroy_lock_surface(surf);
lock_output->commit.notify = lock_output_handle_commit;
wl_signal_add(&output->wlr_output->events.commit, &lock_output->commit);
lock_output_reconfigure(lock_output);
wl_list_insert(&lock->outputs, &lock_output->link);
return lock_output;
}
static void handle_new_surface(struct wl_listener *listener, void *data) {
struct wlr_session_lock_surface_v1 *lock_surface = data;
struct sway_session_lock_surface *surf = calloc(1, sizeof(*surf));
if (surf == NULL) {
return;
static void sway_session_lock_destroy(struct sway_session_lock* lock) {
struct sway_session_lock_output *lock_output, *tmp_lock_output;
wl_list_for_each_safe(lock_output, tmp_lock_output, &lock->outputs, link) {
// destroying the node will also destroy the whole lock output
wlr_scene_node_destroy(&lock_output->tree->node);
}
sway_log(SWAY_DEBUG, "new lock layer surface");
if (server.session_lock.lock == lock) {
server.session_lock.lock = NULL;
}
struct sway_output *output = lock_surface->output->data;
wlr_session_lock_surface_v1_configure(lock_surface, output->width, output->height);
surf->lock_surface = lock_surface;
surf->surface = lock_surface->surface;
surf->output = output;
surf->map.notify = handle_surface_map;
wl_signal_add(&lock_surface->surface->events.map, &surf->map);
surf->destroy.notify = handle_surface_destroy;
wl_signal_add(&lock_surface->events.destroy, &surf->destroy);
surf->surface_commit.notify = handle_surface_commit;
wl_signal_add(&surf->surface->events.commit, &surf->surface_commit);
surf->output_commit.notify = handle_output_commit;
wl_signal_add(&output->wlr_output->events.commit, &surf->output_commit);
surf->output_destroy.notify = handle_output_destroy;
wl_signal_add(&output->node.events.destroy, &surf->output_destroy);
if (!lock->abandoned) {
wl_list_remove(&lock->destroy.link);
wl_list_remove(&lock->unlock.link);
wl_list_remove(&lock->new_surface.link);
}
free(lock);
}
static void handle_unlock(struct wl_listener *listener, void *data) {
struct sway_session_lock *lock = wl_container_of(listener, lock, unlock);
sway_log(SWAY_DEBUG, "session unlocked");
server.session_lock.locked = false;
server.session_lock.lock = NULL;
server.session_lock.focused = NULL;
wl_list_remove(&server.session_lock.lock_new_surface.link);
wl_list_remove(&server.session_lock.lock_unlock.link);
wl_list_remove(&server.session_lock.lock_destroy.link);
sway_session_lock_destroy(lock);
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
@ -145,28 +240,22 @@ static void handle_unlock(struct wl_listener *listener, void *data) {
struct sway_output *output = root->outputs->items[i];
arrange_layers(output);
}
// redraw everything
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
output_damage_whole(output);
}
}
static void handle_abandon(struct wl_listener *listener, void *data) {
struct sway_session_lock *lock = wl_container_of(listener, lock, destroy);
sway_log(SWAY_INFO, "session lock abandoned");
server.session_lock.lock = NULL;
server.session_lock.focused = NULL;
wl_list_remove(&server.session_lock.lock_new_surface.link);
wl_list_remove(&server.session_lock.lock_unlock.link);
wl_list_remove(&server.session_lock.lock_destroy.link);
// redraw everything
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
output_damage_whole(output);
struct sway_session_lock_output *lock_output;
wl_list_for_each(lock_output, &lock->outputs, link) {
wlr_scene_rect_set_color(lock_output->background,
(float[4]){ 1.f, 0.f, 0.f, 1.f });
}
lock->abandoned = true;
wl_list_remove(&lock->destroy.link);
wl_list_remove(&lock->unlock.link);
wl_list_remove(&lock->new_surface.link);
}
static void handle_session_lock(struct wl_listener *listener, void *data) {
@ -174,44 +263,89 @@ static void handle_session_lock(struct wl_listener *listener, void *data) {
struct wl_client *client = wl_resource_get_client(lock->resource);
if (server.session_lock.lock) {
if (server.session_lock.lock->abandoned) {
sway_log(SWAY_INFO, "Replacing abandoned lock");
sway_session_lock_destroy(server.session_lock.lock);
} else {
sway_log(SWAY_ERROR, "Cannot lock an already locked session");
wlr_session_lock_v1_destroy(lock);
return;
}
}
struct sway_session_lock *sway_lock = calloc(1, sizeof(*sway_lock));
if (!sway_lock) {
sway_log(SWAY_ERROR, "failed to allocate a session lock object");
wlr_session_lock_v1_destroy(lock);
return;
}
wl_list_init(&sway_lock->outputs);
sway_log(SWAY_DEBUG, "session locked");
server.session_lock.locked = true;
server.session_lock.lock = lock;
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
seat_unfocus_unless_client(seat, client);
}
wl_signal_add(&lock->events.new_surface, &server.session_lock.lock_new_surface);
wl_signal_add(&lock->events.unlock, &server.session_lock.lock_unlock);
wl_signal_add(&lock->events.destroy, &server.session_lock.lock_destroy);
struct sway_output *output;
wl_list_for_each(output, &root->all_outputs, link) {
sway_session_lock_add_output(sway_lock, output);
}
sway_lock->new_surface.notify = handle_new_surface;
wl_signal_add(&lock->events.new_surface, &sway_lock->new_surface);
sway_lock->unlock.notify = handle_unlock;
wl_signal_add(&lock->events.unlock, &sway_lock->unlock);
sway_lock->destroy.notify = handle_abandon;
wl_signal_add(&lock->events.destroy, &sway_lock->destroy);
wlr_session_lock_v1_send_locked(lock);
// redraw everything
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
output_damage_whole(output);
}
server.session_lock.lock = sway_lock;
}
static void handle_session_lock_destroy(struct wl_listener *listener, void *data) {
assert(server.session_lock.lock == NULL);
// if the server shuts down while a lock is active, destroy the lock
if (server.session_lock.lock) {
sway_session_lock_destroy(server.session_lock.lock);
}
wl_list_remove(&server.session_lock.new_lock.link);
wl_list_remove(&server.session_lock.manager_destroy.link);
server.session_lock.manager = NULL;
}
void sway_session_lock_add_output(struct sway_session_lock *lock,
struct sway_output *output) {
struct sway_session_lock_output *lock_output =
session_lock_output_create(lock, output);
// if we run out of memory while trying to lock the screen, the best we
// can do is kill the sway process. Security conscious users will have
// the sway session fall back to a login shell.
if (!lock_output) {
sway_log(SWAY_ERROR, "aborting: failed to allocate a lock output");
abort();
}
}
bool sway_session_lock_has_surface(struct sway_session_lock *lock,
struct wlr_surface *surface) {
struct sway_session_lock_output *lock_output;
wl_list_for_each(lock_output, &lock->outputs, link) {
if (lock_output->surface && lock_output->surface->surface == surface) {
return true;
}
}
return false;
}
void sway_session_lock_init(void) {
server.session_lock.manager = wlr_session_lock_manager_v1_create(server.wl_display);
server.session_lock.lock_new_surface.notify = handle_new_surface;
server.session_lock.lock_unlock.notify = handle_unlock;
server.session_lock.lock_destroy.notify = handle_abandon;
server.session_lock.new_lock.notify = handle_session_lock;
server.session_lock.manager_destroy.notify = handle_session_lock_destroy;
wl_signal_add(&server.session_lock.manager->events.new_lock,

@ -95,6 +95,7 @@ static void destroy_scene_layers(struct sway_output *output) {
wlr_scene_node_destroy(&output->layers.tiling->node);
wlr_scene_node_destroy(&output->layers.fullscreen->node);
wlr_scene_node_destroy(&output->layers.session_lock->node);
}
struct sway_output *output_create(struct wlr_output *wlr_output) {
@ -104,6 +105,7 @@ struct sway_output *output_create(struct wlr_output *wlr_output) {
bool failed = false;
output->layers.tiling = alloc_scene_tree(root->staging, &failed);
output->layers.fullscreen = alloc_scene_tree(root->staging, &failed);
output->layers.session_lock = alloc_scene_tree(root->staging, &failed);
if (!failed) {
output->fullscreen_background = wlr_scene_rect_create(

@ -50,6 +50,7 @@ struct sway_root *root_create(struct wl_display *wl_display) {
root->layers.fullscreen = alloc_scene_tree(&root_scene->tree, &failed);
root->layers.fullscreen_global = alloc_scene_tree(&root_scene->tree, &failed);
root->layers.seat = alloc_scene_tree(&root_scene->tree, &failed);
root->layers.session_lock = alloc_scene_tree(&root_scene->tree, &failed);
if (failed) {
wlr_scene_node_destroy(&root_scene->tree.node);

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