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@ -25,7 +25,7 @@
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THIS SOFTWARE.
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</copyright>
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<interface name="zwlr_layer_shell_v1" version="3">
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<interface name="zwlr_layer_shell_v1" version="4">
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<description summary="create surfaces that are layers of the desktop">
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Clients can use this interface to assign the surface_layer role to
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wl_surfaces. Such surfaces are assigned to a "layer" of the output and
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@ -47,6 +47,12 @@
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or manipulate a buffer prior to the first layer_surface.configure call
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must also be treated as errors.
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After creating a layer_surface object and setting it up, the client
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must perform an initial commit without any buffer attached.
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The compositor will reply with a layer_surface.configure event.
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The client must acknowledge it and is then allowed to attach a buffer
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to map the surface.
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You may pass NULL for output to allow the compositor to decide which
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output to use. Generally this will be the one that the user most
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recently interacted with.
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@ -94,7 +100,7 @@
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</request>
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</interface>
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<interface name="zwlr_layer_surface_v1" version="3">
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<interface name="zwlr_layer_surface_v1" version="4">
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<description summary="layer metadata interface">
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An interface that may be implemented by a wl_surface, for surfaces that
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are designed to be rendered as a layer of a stacked desktop-like
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@ -103,6 +109,14 @@
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Layer surface state (layer, size, anchor, exclusive zone,
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margin, interactivity) is double-buffered, and will be applied at the
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time wl_surface.commit of the corresponding wl_surface is called.
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Attaching a null buffer to a layer surface unmaps it.
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Unmapping a layer_surface means that the surface cannot be shown by the
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compositor until it is explicitly mapped again. The layer_surface
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returns to the state it had right after layer_shell.get_layer_surface.
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The client can re-map the surface by performing a commit without any
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buffer attached, waiting for a configure event and handling it as usual.
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</description>
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<request name="set_size">
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@ -189,21 +203,85 @@
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<arg name="left" type="int"/>
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</request>
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<enum name="keyboard_interactivity">
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<description summary="types of keyboard interaction possible for a layer shell surface">
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Types of keyboard interaction possible for layer shell surfaces. The
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rationale for this is twofold: (1) some applications are not interested
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in keyboard events and not allowing them to be focused can improve the
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desktop experience; (2) some applications will want to take exclusive
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keyboard focus.
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</description>
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<entry name="none" value="0">
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<description summary="no keyboard focus is possible">
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This value indicates that this surface is not interested in keyboard
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events and the compositor should never assign it the keyboard focus.
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This is the default value, set for newly created layer shell surfaces.
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This is useful for e.g. desktop widgets that display information or
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only have interaction with non-keyboard input devices.
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</description>
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</entry>
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<entry name="exclusive" value="1">
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<description summary="request exclusive keyboard focus">
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Request exclusive keyboard focus if this surface is above the shell surface layer.
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For the top and overlay layers, the seat will always give
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exclusive keyboard focus to the top-most layer which has keyboard
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interactivity set to exclusive. If this layer contains multiple
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surfaces with keyboard interactivity set to exclusive, the compositor
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determines the one receiving keyboard events in an implementation-
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defined manner. In this case, no guarantee is made when this surface
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will receive keyboard focus (if ever).
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For the bottom and background layers, the compositor is allowed to use
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normal focus semantics.
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This setting is mainly intended for applications that need to ensure
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they receive all keyboard events, such as a lock screen or a password
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prompt.
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</description>
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</entry>
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<entry name="on_demand" value="2" since="4">
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<description summary="request regular keyboard focus semantics">
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This requests the compositor to allow this surface to be focused and
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unfocused by the user in an implementation-defined manner. The user
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should be able to unfocus this surface even regardless of the layer
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it is on.
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Typically, the compositor will want to use its normal mechanism to
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manage keyboard focus between layer shell surfaces with this setting
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and regular toplevels on the desktop layer (e.g. click to focus).
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Nevertheless, it is possible for a compositor to require a special
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interaction to focus or unfocus layer shell surfaces (e.g. requiring
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a click even if focus follows the mouse normally, or providing a
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keybinding to switch focus between layers).
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This setting is mainly intended for desktop shell components (e.g.
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panels) that allow keyboard interaction. Using this option can allow
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implementing a desktop shell that can be fully usable without the
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mouse.
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</description>
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</entry>
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</enum>
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<request name="set_keyboard_interactivity">
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<description summary="requests keyboard events">
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Set to 1 to request that the seat send keyboard events to this layer
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surface. For layers below the shell surface layer, the seat will use
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normal focus semantics. For layers above the shell surface layers, the
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seat will always give exclusive keyboard focus to the top-most layer
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which has keyboard interactivity set to true.
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Set how keyboard events are delivered to this surface. By default,
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layer shell surfaces do not receive keyboard events; this request can
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be used to change this.
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This setting is inherited by child surfaces set by the get_popup
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request.
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Layer surfaces receive pointer, touch, and tablet events normally. If
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you do not want to receive them, set the input region on your surface
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to an empty region.
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Events is double-buffered, see wl_surface.commit.
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Keyboard interactivity is double-buffered, see wl_surface.commit.
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</description>
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<arg name="keyboard_interactivity" type="uint"/>
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<arg name="keyboard_interactivity" type="uint" enum="keyboard_interactivity"/>
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</request>
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<request name="get_popup">
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@ -288,6 +366,7 @@
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<entry name="invalid_surface_state" value="0" summary="provided surface state is invalid"/>
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<entry name="invalid_size" value="1" summary="size is invalid"/>
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<entry name="invalid_anchor" value="2" summary="anchor bitfield is invalid"/>
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<entry name="invalid_keyboard_interactivity" value="3" summary="keyboard interactivity is invalid"/>
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</enum>
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<enum name="anchor" bitfield="true">
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