input: reset keyboard groups keyboard on reset all

If the keyboard that triggers the reload binding is using the default
keymap, default repeat delay, and default repeat rate, the associated
keyboard group is never being destroyed on reload. This was causing the
keyboard group's keyboard not to get disarmed and result in a
use-after-free in handle_keyboard_repeat.

If the keyboard was not using the defaults for all three settings, then
it's associated keyboard would get destroyed during the reset - which
did disarm the keyboard group's keyboard. In this case, the
use-after-free would not occur.

This adds a block to input_manager_reset_all_inputs that resets the
keyboard for all keyboard groups in all seats, which will disarm them.
Since the inputs are all being reset anyway, which will reset all
individual keyboards, it is not necessary to be selective on which ones
get reset.
master
Brian Ashworth 5 years ago committed by Tudor Brindus
parent aa48b926be
commit 975b8a90ad

@ -4,15 +4,17 @@
#include <string.h>
#include <math.h>
#include <wlr/backend/libinput.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_keyboard_group.h>
#include <wlr/types/wlr_input_inhibitor.h>
#include <wlr/types/wlr_virtual_keyboard_v1.h>
#include <wlr/types/wlr_virtual_pointer_v1.h>
#include <wlr/types/wlr_cursor.h>
#include "sway/config.h"
#include "sway/input/cursor.h"
#include "sway/input/input-manager.h"
#include "sway/input/keyboard.h"
#include "sway/input/libinput.h"
#include "sway/input/seat.h"
#include "sway/input/cursor.h"
#include "sway/ipc-server.h"
#include "sway/server.h"
#include "sway/tree/view.h"
@ -553,6 +555,18 @@ void input_manager_reset_all_inputs() {
wl_list_for_each(input_device, &server.input->devices, link) {
input_manager_reset_input(input_device);
}
// If there is at least one keyboard using the default keymap, repeat delay,
// and repeat rate, then it is possible that there is a keyboard group that
// needs to be reset. This will disarm the keyboards as well as exit and
// re-enter any focus views.
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
struct sway_keyboard_group *group;
wl_list_for_each(group, &seat->keyboard_groups, link) {
seat_reset_device(seat, group->seat_device->input_device);
}
}
}

@ -7,6 +7,7 @@
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_idle.h>
#include <wlr/types/wlr_keyboard_group.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_primary_selection.h>
#include <wlr/types/wlr_tablet_v2.h>
@ -691,7 +692,12 @@ static void seat_configure_keyboard(struct sway_seat *seat,
if (!seat_device->keyboard) {
sway_keyboard_create(seat, seat_device);
}
if (!wlr_keyboard_group_from_wlr_keyboard(
seat_device->input_device->wlr_device->keyboard)) {
// Do not configure keyboard group keyboards. They will be configured
// based on the keyboards in the group.
sway_keyboard_configure(seat_device->keyboard);
}
wlr_seat_set_keyboard(seat->wlr_seat,
seat_device->input_device->wlr_device);
struct sway_node *focus = seat_get_focus(seat);
@ -746,6 +752,13 @@ static struct sway_seat_device *seat_get_device(struct sway_seat *seat,
}
}
struct sway_keyboard_group *group = NULL;
wl_list_for_each(group, &seat->keyboard_groups, link) {
if (group->seat_device->input_device == input_device) {
return group->seat_device;
}
}
return NULL;
}

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