Added in resize locking

master
Luminarys 9 years ago
parent 289aab9f0a
commit 9542f8746a

@ -25,6 +25,7 @@ static bool m1_held = false;
static bool dragging = false; static bool dragging = false;
static bool m2_held = false; static bool m2_held = false;
static bool resizing = false; static bool resizing = false;
static bool lock_left, lock_right, lock_top, lock_bottom = false;
static bool floating_mod_pressed(void) { static bool floating_mod_pressed(void) {
return key_modifiers & config->floating_mod; return key_modifiers & config->floating_mod;
@ -368,61 +369,89 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
// Do checks to determine if proper keys are being held // Do checks to determine if proper keys are being held
swayc_t *view = get_focused_view(active_workspace); swayc_t *view = get_focused_view(active_workspace);
uint32_t edge = 0; uint32_t edge = 0;
if (dragging && view && view->is_floating) { if (dragging && view) {
int dx = mouse_origin.x - prev_pos.x; if (view->is_floating) {
int dy = mouse_origin.y - prev_pos.y; int dx = mouse_origin.x - prev_pos.x;
view->x += dx; int dy = mouse_origin.y - prev_pos.y;
view->y += dy; view->x += dx;
changed_floating = true; view->y += dy;
} else if (resizing && view && view->is_floating) {
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
// Move and resize the view based on the dx/dy and mouse position
int midway_x = view->x + view->width/2;
int midway_y = view->y + view->height/2;
if (dx < 0) {
changed_floating = true;
if (mouse_origin.x > midway_x) {
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
} else {
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
} else if (dx > 0){
changed_floating = true; changed_floating = true;
if (mouse_origin.x > midway_x) {
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
} else {
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
} }
} else if (resizing && view) {
if (dy < 0) { if (view->is_floating) {
changed_floating = true; int dx = mouse_origin.x - prev_pos.x;
if (mouse_origin.y > midway_y) { int dy = mouse_origin.y - prev_pos.y;
view->height += dy; int min_sane_w = 100;
edge += WLC_RESIZE_EDGE_BOTTOM; int min_sane_h = 60;
} else {
view->y += dy; // Move and resize the view based on the dx/dy and mouse position
view->height -= dy; int midway_x = view->x + view->width/2;
edge += WLC_RESIZE_EDGE_TOP; int midway_y = view->y + view->height/2;
if (dx < 0) {
if (mouse_origin.x > midway_x && !lock_right) {
if (view->width > min_sane_w) {
lock_left = true;
changed_floating = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
}
} else if (mouse_origin.x < midway_x && !lock_left) {
lock_right = true;
changed_floating = true;
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
} else if (dx > 0){
if (mouse_origin.x > midway_x && !lock_right) {
lock_left = true;
changed_floating = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
if (view->width > min_sane_w) {
lock_left = false;
}
} else if (mouse_origin.x < midway_x && !lock_left) {
if (view->width > min_sane_w) {
lock_right = true;
changed_floating = true;
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
}
} }
} else if (dy > 0) {
changed_floating = true; if (dy < 0) {
if (mouse_origin.y > midway_y) { if (mouse_origin.y > midway_y && !lock_bottom) {
view->height += dy; if (view->height > min_sane_h) {
edge += WLC_RESIZE_EDGE_BOTTOM; lock_top = true;
} else { changed_floating = true;
edge = WLC_RESIZE_EDGE_BOTTOM; view->height += dy;
view->y += dy; edge += WLC_RESIZE_EDGE_BOTTOM;
view->height -= dy; }
edge += WLC_RESIZE_EDGE_TOP; } else if (mouse_origin.y < midway_y && !lock_top) {
lock_bottom = true;
changed_floating = true;
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
}
} else if (dy > 0) {
if (mouse_origin.y > midway_y && !lock_bottom) {
lock_top = true;
changed_floating = true;
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
} else if (mouse_origin.y < midway_y && !lock_top) {
if (view->height > min_sane_h) {
lock_bottom = true;
changed_floating = true;
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
}
}
} }
} }
} }
@ -492,10 +521,12 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
if (button == 272) { if (button == 272) {
m1_held = false; m1_held = false;
dragging = false; dragging = false;
lock_top = lock_bottom = lock_left = lock_right = false;
} }
if (button == 273) { if (button == 273) {
m2_held = false; m2_held = false;
resizing = false; resizing = false;
lock_top = lock_bottom = lock_left = lock_right = false;
} }
} }
return false; return false;

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