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@ -512,34 +512,42 @@ static struct cmd_results *resize_set_floating(struct sway_container *con,
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calculate_constraints(&min_width, &max_width, &min_height, &max_height);
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calculate_constraints(&min_width, &max_width, &min_height, &max_height);
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if (width->amount) {
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if (width->amount) {
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if (width->unit == RESIZE_UNIT_PPT ||
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switch (width->unit) {
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width->unit == RESIZE_UNIT_DEFAULT) {
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case RESIZE_UNIT_PPT:
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// Convert to px
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// Convert to px
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width->amount = con->workspace->width * width->amount / 100;
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width->amount = con->workspace->width * width->amount / 100;
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width->unit = RESIZE_UNIT_PX;
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width->unit = RESIZE_UNIT_PX;
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}
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// Falls through
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if (width->unit == RESIZE_UNIT_PX) {
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case RESIZE_UNIT_PX:
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case RESIZE_UNIT_DEFAULT:
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width->amount = fmax(min_width, fmin(width->amount, max_width));
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width->amount = fmax(min_width, fmin(width->amount, max_width));
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grow_width = width->amount - con->width;
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grow_width = width->amount - con->width;
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con->x -= grow_width / 2;
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con->x -= grow_width / 2;
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con->width = width->amount;
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con->width = width->amount;
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break;
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case RESIZE_UNIT_INVALID:
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sway_assert(false, "invalid width unit");
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break;
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}
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}
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}
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}
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if (height->amount) {
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if (height->amount) {
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if (height->unit == RESIZE_UNIT_PPT ||
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switch (height->unit) {
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height->unit == RESIZE_UNIT_DEFAULT) {
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case RESIZE_UNIT_PPT:
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// Convert to px
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// Convert to px
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height->amount = con->workspace->height * height->amount / 100;
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height->amount = con->workspace->height * height->amount / 100;
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height->unit = RESIZE_UNIT_PX;
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height->unit = RESIZE_UNIT_PX;
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}
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// Falls through
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if (height->unit == RESIZE_UNIT_PX) {
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case RESIZE_UNIT_PX:
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case RESIZE_UNIT_DEFAULT:
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height->amount = fmax(min_height, fmin(height->amount, max_height));
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height->amount = fmax(min_height, fmin(height->amount, max_height));
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grow_height = height->amount - con->height;
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grow_height = height->amount - con->height;
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con->y -= grow_height / 2;
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con->y -= grow_height / 2;
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con->height = height->amount;
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con->height = height->amount;
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break;
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case RESIZE_UNIT_INVALID:
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sway_assert(false, "invalid height unit");
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break;
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}
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}
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}
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}
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