Accumulate surface damage even if whole=true

master
emersion 7 years ago
parent c0f5d740a5
commit 90614f3a63
No known key found for this signature in database
GPG Key ID: 0FDE7BE0E88F5E48

@ -748,10 +748,6 @@ static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy,
scale_box(&box, output->wlr_output->scale);
if (whole) {
wlr_box_rotated_bounds(&box, rotation, &box);
wlr_output_damage_add_box(output->damage, &box);
} else {
int center_x = box.x + box.width/2;
int center_y = box.y + box.height/2;
@ -770,6 +766,10 @@ static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy,
center_x, center_y);
wlr_output_damage_add(output->damage, &damage);
pixman_region32_fini(&damage);
if (whole) {
wlr_box_rotated_bounds(&box, rotation, &box);
wlr_output_damage_add_box(output->damage, &box);
}
}

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