Accumulate surface damage even if whole=true

master
emersion 7 years ago
parent c0f5d740a5
commit 90614f3a63
No known key found for this signature in database
GPG Key ID: 0FDE7BE0E88F5E48

@ -748,28 +748,28 @@ static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy,
scale_box(&box, output->wlr_output->scale); scale_box(&box, output->wlr_output->scale);
int center_x = box.x + box.width/2;
int center_y = box.y + box.height/2;
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, &surface->current->surface_damage);
wlr_region_scale(&damage, &damage, output->wlr_output->scale);
if (ceil(output->wlr_output->scale) > surface->current->scale) {
// When scaling up a surface, it'll become blurry so we need to
// expand the damage region
wlr_region_expand(&damage, &damage,
ceil(output->wlr_output->scale) - surface->current->scale);
}
pixman_region32_translate(&damage, box.x, box.y);
wlr_region_rotated_bounds(&damage, &damage, rotation,
center_x, center_y);
wlr_output_damage_add(output->damage, &damage);
pixman_region32_fini(&damage);
if (whole) { if (whole) {
wlr_box_rotated_bounds(&box, rotation, &box); wlr_box_rotated_bounds(&box, rotation, &box);
wlr_output_damage_add_box(output->damage, &box); wlr_output_damage_add_box(output->damage, &box);
} else {
int center_x = box.x + box.width/2;
int center_y = box.y + box.height/2;
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, &surface->current->surface_damage);
wlr_region_scale(&damage, &damage, output->wlr_output->scale);
if (ceil(output->wlr_output->scale) > surface->current->scale) {
// When scaling up a surface, it'll become blurry so we need to
// expand the damage region
wlr_region_expand(&damage, &damage,
ceil(output->wlr_output->scale) - surface->current->scale);
}
pixman_region32_translate(&damage, box.x, box.y);
wlr_region_rotated_bounds(&damage, &damage, rotation,
center_x, center_y);
wlr_output_damage_add(output->damage, &damage);
pixman_region32_fini(&damage);
} }
} }

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