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@ -543,9 +543,6 @@ static void render_container(struct sway_output *output,
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static void render_container_simple(struct sway_output *output,
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pixman_region32_t *damage, struct sway_container *con,
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bool parent_focused) {
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus = seat_get_focus(seat);
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for (int i = 0; i < con->current.children->length; ++i) {
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struct sway_container *child = con->current.children->items[i];
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@ -556,11 +553,11 @@ static void render_container_simple(struct sway_output *output,
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struct wlr_texture *marks_texture;
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struct sway_container_state *state = &child->current;
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if (focus == child || parent_focused) {
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if (state->focused || parent_focused) {
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colors = &config->border_colors.focused;
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title_texture = child->title_focused;
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marks_texture = view->marks_focused;
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} else if (seat_get_focus_inactive(seat, con) == child) {
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} else if (con->current.focused_inactive_child == child) {
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colors = &config->border_colors.focused_inactive;
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title_texture = child->title_focused_inactive;
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marks_texture = view->marks_focused_inactive;
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@ -580,7 +577,7 @@ static void render_container_simple(struct sway_output *output,
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render_view(output, damage, child, colors);
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} else {
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render_container(output, damage, child,
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parent_focused || focus == child);
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parent_focused || child->current.focused);
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}
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}
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}
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@ -594,11 +591,9 @@ static void render_container_tabbed(struct sway_output *output,
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if (!con->current.children->length) {
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return;
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}
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus = seat_get_focus(seat);
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struct sway_container *current = seat_get_active_current_child(seat, con);
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struct border_colors *current_colors = &config->border_colors.unfocused;
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struct sway_container_state *pstate = &con->current;
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struct sway_container *current = pstate->focused_inactive_child;
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struct border_colors *current_colors = &config->border_colors.unfocused;
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double width_gap_adjustment = 2 * pstate->current_gaps;
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int tab_width =
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@ -613,11 +608,11 @@ static void render_container_tabbed(struct sway_output *output,
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struct wlr_texture *title_texture;
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struct wlr_texture *marks_texture;
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if (focus == child || parent_focused) {
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if (cstate->focused || parent_focused) {
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colors = &config->border_colors.focused;
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title_texture = child->title_focused;
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marks_texture = view ? view->marks_focused : NULL;
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} else if (child == current) {
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} else if (child == pstate->focused_inactive_child) {
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colors = &config->border_colors.focused_inactive;
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title_texture = child->title_focused_inactive;
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marks_texture = view ? view->marks_focused_inactive : NULL;
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@ -644,13 +639,11 @@ static void render_container_tabbed(struct sway_output *output,
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}
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// Render surface and left/right/bottom borders
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if (current) {
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if (current->type == C_VIEW) {
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render_view(output, damage, current, current_colors);
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} else {
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render_container(output, damage, current,
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parent_focused || current == focus);
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}
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if (current->type == C_VIEW) {
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render_view(output, damage, current, current_colors);
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} else {
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render_container(output, damage, current,
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parent_focused || current->current.focused);
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}
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}
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@ -663,11 +656,9 @@ static void render_container_stacked(struct sway_output *output,
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if (!con->current.children->length) {
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return;
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}
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus = seat_get_focus(seat);
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struct sway_container *current = seat_get_active_current_child(seat, con);
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struct border_colors *current_colors = &config->border_colors.unfocused;
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struct sway_container_state *pstate = &con->current;
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struct sway_container *current = pstate->focused_inactive_child;
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struct border_colors *current_colors = &config->border_colors.unfocused;
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size_t titlebar_height = container_titlebar_height();
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@ -680,11 +671,11 @@ static void render_container_stacked(struct sway_output *output,
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struct wlr_texture *title_texture;
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struct wlr_texture *marks_texture;
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if (focus == child || parent_focused) {
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if (cstate->focused || parent_focused) {
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colors = &config->border_colors.focused;
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title_texture = child->title_focused;
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marks_texture = view ? view->marks_focused : NULL;
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} else if (child == current) {
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} else if (child == pstate->focused_inactive_child) {
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colors = &config->border_colors.focused_inactive;
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title_texture = child->title_focused_inactive;
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marks_texture = view ? view->marks_focused_inactive : NULL;
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@ -704,13 +695,11 @@ static void render_container_stacked(struct sway_output *output,
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}
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// Render surface and left/right/bottom borders
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if (current) {
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if (current->type == C_VIEW) {
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render_view(output, damage, current, current_colors);
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} else {
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render_container(output, damage, current,
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parent_focused || current == focus);
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}
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if (current->type == C_VIEW) {
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render_view(output, damage, current, current_colors);
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} else {
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render_container(output, damage, current,
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parent_focused || current->current.focused);
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}
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}
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@ -738,13 +727,11 @@ static void render_floating_container(struct sway_output *soutput,
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pixman_region32_t *damage, struct sway_container *con) {
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if (con->type == C_VIEW) {
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struct sway_view *view = con->sway_view;
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus = seat_get_focus(seat);
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struct border_colors *colors;
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struct wlr_texture *title_texture;
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struct wlr_texture *marks_texture;
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if (focus == con) {
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if (con->current.focused) {
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colors = &config->border_colors.focused;
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title_texture = con->title_focused;
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marks_texture = view->marks_focused;
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@ -871,9 +858,7 @@ void output_render(struct sway_output *output, struct timespec *when,
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render_layer(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus = seat_get_focus(seat);
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render_container(output, damage, workspace, focus == workspace);
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render_container(output, damage, workspace, workspace->current.focused);
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render_floating(output, damage);
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render_unmanaged(output, damage,
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