Merge pull request #2709 from BuJo/feature/raise_floating

raise floating
master
Drew DeVault 6 years ago committed by GitHub
commit 7fdc557f1e
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GPG Key ID: 4AEE18F83AFDEB23

@ -125,6 +125,7 @@ sway_cmd cmd_floating_modifier;
sway_cmd cmd_floating_scroll;
sway_cmd cmd_focus;
sway_cmd cmd_focus_follows_mouse;
sway_cmd cmd_raise_floating;
sway_cmd cmd_focus_on_window_activation;
sway_cmd cmd_focus_wrapping;
sway_cmd cmd_font;

@ -359,6 +359,7 @@ struct sway_config {
// Flags
bool focus_follows_mouse;
bool raise_floating;
bool mouse_warping;
enum focus_wrapping_mode focus_wrapping;
bool active;

@ -10,6 +10,7 @@ struct sway_cursor {
struct wlr_cursor *cursor;
struct {
double x, y;
struct sway_node *node;
} previous;
struct wlr_xcursor_manager *xcursor_manager;

@ -107,6 +107,7 @@ static struct cmd_handler handlers[] = {
{ "new_window", cmd_default_border },
{ "no_focus", cmd_no_focus },
{ "output", cmd_output },
{ "raise_floating", cmd_raise_floating },
{ "seat", cmd_seat },
{ "set", cmd_set },
{ "show_marks", cmd_show_marks },

@ -0,0 +1,14 @@
#include <string.h>
#include <strings.h>
#include "sway/commands.h"
#include "util.h"
struct cmd_results *cmd_raise_floating(int argc, char **argv) {
struct cmd_results *error = NULL;
if ((error = checkarg(argc, "raise_floating", EXPECTED_EQUAL_TO, 1))) {
return error;
}
config->raise_floating =
parse_boolean(argv[0], config->raise_floating);
return cmd_results_new(CMD_SUCCESS, NULL, NULL);
}

@ -221,6 +221,7 @@ static void config_defaults(struct sway_config *config) {
// Flags
config->focus_follows_mouse = true;
config->raise_floating = true;
config->mouse_warping = true;
config->focus_wrapping = WRAP_YES;
config->validating = false;

@ -567,15 +567,15 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
struct wlr_surface *surface = NULL;
double sx, sy;
// Find the node beneath the pointer's previous position
struct sway_node *prev_node = node_at_coords(seat,
cursor->previous.x, cursor->previous.y, &surface, &sx, &sy);
struct sway_node *prev_node = cursor->previous.node;
struct sway_node *node = node_at_coords(seat,
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
// Update the stored previous position
cursor->previous.x = cursor->cursor->x;
cursor->previous.y = cursor->cursor->y;
cursor->previous.node = node;
struct sway_node *node = node_at_coords(seat,
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
if (node && config->focus_follows_mouse && allow_refocusing) {
struct sway_node *focus = seat_get_focus(seat);
if (focus && node->type == N_WORKSPACE) {

@ -606,6 +606,18 @@ static int handle_urgent_timeout(void *data) {
return 0;
}
static void container_raise_floating(struct sway_container *con) {
// Bring container to front by putting it at the end of the floating list.
struct sway_container *floater = con;
while (floater->parent) {
floater = floater->parent;
}
if (container_is_floating(floater)) {
list_move_to_end(floater->workspace->floating, floater);
node_set_dirty(&floater->workspace->node);
}
}
void seat_set_focus_warp(struct sway_seat *seat, struct sway_node *node,
bool warp, bool notify) {
if (seat->focused_layer) {
@ -733,16 +745,8 @@ void seat_set_focus_warp(struct sway_seat *seat, struct sway_node *node,
}
// If we've focused a floating container, bring it to the front.
// We do this by putting it at the end of the floating list.
if (container) {
struct sway_container *floater = container;
while (floater->parent) {
floater = floater->parent;
}
if (container_is_floating(floater)) {
list_move_to_end(floater->workspace->floating, floater);
node_set_dirty(&floater->workspace->node);
}
if (container && config->raise_floating) {
container_raise_floating(container);
}
if (last_focus) {
@ -1017,6 +1021,11 @@ void seat_begin_down(struct sway_seat *seat, struct sway_container *con,
seat->op_ref_con_lx = sx;
seat->op_ref_con_ly = sy;
seat->op_moved = false;
// In case the container was not raised by gaining focus, raise on click
if (con && !config->raise_floating) {
container_raise_floating(con);
}
}
void seat_begin_move_floating(struct sway_seat *seat,

@ -48,6 +48,7 @@ sway_sources = files(
'commands/floating_modifier.c',
'commands/focus.c',
'commands/focus_follows_mouse.c',
'commands/raise_floating.c',
'commands/focus_on_window_activation.c',
'commands/focus_wrapping.c',
'commands/font.c',

@ -441,6 +441,11 @@ The default colors are:
devices. A list of input device names may be obtained via *swaymsg -t
get\_inputs*.
*raise\_floating* yes|no
Controls the behaviour of floating windows. A _yes_ (the default) will
raise windows on gaining focus. A _no_ will only raise floating windows
by clicking anywhere in the window.
*seat* <seat> <seat-subcommands...>
For details on seat subcommands, see *sway-input*(5).

@ -151,10 +151,10 @@ struct sway_container *container_find_child(struct sway_container *container,
return NULL;
}
static void surface_at_view(struct sway_container *con, double lx, double ly,
static struct sway_container *surface_at_view(struct sway_container *con, double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy) {
if (!sway_assert(con->view, "Expected a view")) {
return;
return NULL;
}
struct sway_view *view = con->view;
double view_sx = lx - view->x + view->geometry.x;
@ -184,7 +184,9 @@ static void surface_at_view(struct sway_container *con, double lx, double ly,
*sx = _sx;
*sy = _sy;
*surface = _surface;
return con;
}
return NULL;
}
/**
@ -355,37 +357,31 @@ struct sway_container *container_at(struct sway_workspace *workspace,
double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy) {
struct sway_container *c;
// Focused view's popups
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focused_container(seat);
bool is_floating = focus && container_is_floating_or_child(focus);
// Focused view's popups
if (focus && focus->view) {
surface_at_view(focus, lx, ly, surface, sx, sy);
if (*surface && surface_is_popup(*surface)) {
return focus;
}
*surface = NULL;
}
// If focused is floating, focused view's non-popups
if (focus && focus->view && is_floating) {
surface_at_view(focus, lx, ly, surface, sx, sy);
if (*surface) {
return focus;
c = surface_at_view(focus, lx, ly, surface, sx, sy);
if (c && surface_is_popup(*surface)) {
return c;
}
*surface = NULL;
}
// Floating (non-focused)
if ((c = floating_container_at(lx, ly, surface, sx, sy))) {
// Cast a ray to handle floating windows
for (int i = workspace->floating->length - 1; i >= 0; --i) {
struct sway_container *cn = workspace->floating->items[i];
if (cn->view && (c = surface_at_view(cn, lx, ly, surface, sx, sy))) {
return c;
}
}
// If focused is tiling, focused view's non-popups
if (focus && focus->view && !is_floating) {
surface_at_view(focus, lx, ly, surface, sx, sy);
if (*surface) {
return focus;
if ((c = surface_at_view(focus, lx, ly, surface, sx, sy))) {
return c;
}
*surface = NULL;
}
// Tiling (non-focused)
if ((c = tiling_container_at(&workspace->node, lx, ly, surface, sx, sy))) {

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