output: check wlr_output in repaint handler

It's possible for the output to be disconnected in just the right moment
for wlr_output to be NULL in the repaint handler, causing a crash. This
check fixes that crash.
master
Ivan Molodetskikh 5 years ago committed by Simon Ser
parent 7f8a47855c
commit 76210c141d

@ -508,6 +508,10 @@ static bool scan_out_fullscreen_view(struct sway_output *output,
int output_repaint_timer_handler(void *data) {
struct sway_output *output = data;
if (output->wlr_output == NULL) {
return 0;
}
output->wlr_output->block_idle_frame = false;
struct sway_workspace *workspace = output->current.active_workspace;

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