Fixes to make floating windows work better

master
Luminarys 9 years ago
parent 3e950c2b1c
commit 7137be9a3f

@ -345,10 +345,10 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
sway_log(L_DEBUG, "Moving from px: %d to cx: %d and from py: %d to cy: %d", prev_pos.x, mouse_origin.x, prev_pos.y, mouse_origin.y);
sway_log(L_DEBUG, "Moving: dx: %d, dy: %d", dx, dy);
view->x += dx;
view->y += dy;
changed_floating = true;
break;
}
}
@ -360,7 +360,6 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
sway_log(L_DEBUG, "Moving from px: %d to cx: %d and from py: %d to cy: %d", prev_pos.x, mouse_origin.x, prev_pos.y, mouse_origin.y);
sway_log(L_INFO, "Moving: dx: %d, dy: %d", dx, dy);
// Move and resize the view based on the dx/dy and mouse position
int midway_x = view->x + view->width/2;

@ -237,8 +237,6 @@ void arrange_windows(swayc_t *container, int width, int height) {
wlc_view_bring_to_front(view->handle);
} else {
wlc_view_set_geometry(view->handle, 0, &geometry);
view->width = width;
view->height = height;
// Bring the views to the front in order of the list, the list
// will be kept up to date so that more recently focused views
// have higher indexes

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