Basic fixes to floating movement

master
Luminarys 9 years ago
parent e6d83206bd
commit 3e950c2b1c

@ -337,6 +337,7 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
}
// Do checks to determine if proper keys are being held
swayc_t *view = active_workspace->focused;
uint32_t edge = 0;
if (m1_held && view) {
if (view->is_floating) {
while (keys_pressed[i++]) {
@ -348,7 +349,6 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
view->x += dx;
view->y += dy;
changed_floating = true;
break;
}
}
@ -366,25 +366,30 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
int midway_x = view->x + view->width/2;
int midway_y = view->y + view->height/2;
if (dx < 0) {
changed_floating = true;
if (mouse_origin.x > midway_x) {
sway_log(L_INFO, "Downsizing view to the left");
view->width += dx;
edge = WLC_RESIZE_EDGE_RIGHT;
} else {
sway_log(L_INFO, "Upsizing view to the left");
view->x += dx;
view->width -= dx;
edge = WLC_RESIZE_EDGE_LEFT;
}
} else if (dx > 0){
changed_floating = true;
if (mouse_origin.x > midway_x) {
sway_log(L_INFO, "Upsizing to the right");
view->width += dx;
edge = WLC_RESIZE_EDGE_RIGHT;
} else {
sway_log(L_INFO, "Downsizing to the right");
view->x += dx;
view->width -= dx;
edge = WLC_RESIZE_EDGE_LEFT;
}
}
@ -393,20 +398,25 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
if (mouse_origin.y > midway_y) {
sway_log(L_INFO, "Downsizing view to the top");
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
} else {
sway_log(L_INFO, "Upsizing the view to the top");
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
}
} else if (dy > 0) {
changed_floating = true;
if (mouse_origin.y > midway_y) {
sway_log(L_INFO, "Upsizing to the bottom");
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
} else {
edge = WLC_RESIZE_EDGE_BOTTOM;
sway_log(L_INFO, "Downsizing to the bottom");
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
}
}
break;
@ -424,7 +434,17 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
prev_handle = handle;
prev_pos = mouse_origin;
if (changed_floating) {
arrange_windows(view, -1, -1);
struct wlc_geometry geometry = {
.origin = {
.x = view->x,
.y = view->y
},
.size = {
.w = view->width,
.h = view->height
}
};
wlc_view_set_geometry(view->handle, edge, &geometry);
return true;
}
return false;

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