Add support for touch frame events

Update for the breaking change in [1].

[1]: https://github.com/swaywm/wlroots/pull/3001
master
Simon Ser 3 years ago
parent 4832fc937f
commit 7114030159

@ -52,6 +52,7 @@ struct sway_cursor {
struct wl_listener touch_down;
struct wl_listener touch_up;
struct wl_listener touch_motion;
struct wl_listener touch_frame;
bool simulating_pointer_from_touch;
int32_t pointer_touch_id;

@ -495,7 +495,6 @@ static void handle_touch_down(struct wl_listener *listener, void *data) {
pointer_motion(cursor, event->time_msec, event->device, dx, dy, dx, dy);
dispatch_cursor_button(cursor, event->device, event->time_msec,
BTN_LEFT, WLR_BUTTON_PRESSED);
wlr_seat_pointer_notify_frame(wlr_seat);
}
}
@ -511,7 +510,6 @@ static void handle_touch_up(struct wl_listener *listener, void *data) {
cursor->simulating_pointer_from_touch = false;
dispatch_cursor_button(cursor, event->device, event->time_msec,
BTN_LEFT, WLR_BUTTON_RELEASED);
wlr_seat_pointer_notify_frame(wlr_seat);
}
} else {
wlr_seat_touch_notify_up(wlr_seat, event->time_msec, event->touch_id);
@ -559,6 +557,19 @@ static void handle_touch_motion(struct wl_listener *listener, void *data) {
}
}
static void handle_touch_frame(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor =
wl_container_of(listener, cursor, touch_frame);
struct wlr_seat *wlr_seat = cursor->seat->wlr_seat;
if (cursor->simulating_pointer_from_touch) {
wlr_seat_pointer_notify_frame(wlr_seat);
} else {
wlr_seat_touch_notify_frame(wlr_seat);
}
}
static double apply_mapping_from_coord(double low, double high, double value) {
if (isnan(value)) {
return value;
@ -1044,6 +1055,7 @@ void sway_cursor_destroy(struct sway_cursor *cursor) {
wl_list_remove(&cursor->touch_down.link);
wl_list_remove(&cursor->touch_up.link);
wl_list_remove(&cursor->touch_motion.link);
wl_list_remove(&cursor->touch_frame.link);
wl_list_remove(&cursor->tool_axis.link);
wl_list_remove(&cursor->tool_tip.link);
wl_list_remove(&cursor->tool_button.link);
@ -1119,6 +1131,9 @@ struct sway_cursor *sway_cursor_create(struct sway_seat *seat) {
&cursor->touch_motion);
cursor->touch_motion.notify = handle_touch_motion;
wl_signal_add(&wlr_cursor->events.touch_frame, &cursor->touch_frame);
cursor->touch_frame.notify = handle_touch_frame;
wl_signal_add(&wlr_cursor->events.tablet_tool_axis,
&cursor->tool_axis);
cursor->tool_axis.notify = handle_tool_axis;

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