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@ -6,6 +6,11 @@
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#include "sway/input/input-manager.h"
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#include "log.h"
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struct xkb_switch_layout_action {
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struct wlr_keyboard *keyboard;
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xkb_layout_index_t layout;
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};
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static void switch_layout(struct wlr_keyboard *kbd, xkb_layout_index_t idx) {
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xkb_layout_index_t num_layouts = xkb_keymap_num_layouts(kbd->keymap);
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if (idx >= num_layouts) {
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@ -29,10 +34,10 @@ static xkb_layout_index_t get_current_layout_index(struct wlr_keyboard *kbd) {
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return layout_idx;
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}
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static void switch_layout_relative(struct wlr_keyboard *kbd, int dir) {
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static xkb_layout_index_t get_layout_relative(struct wlr_keyboard *kbd, int dir) {
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xkb_layout_index_t num_layouts = xkb_keymap_num_layouts(kbd->keymap);
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xkb_layout_index_t idx = get_current_layout_index(kbd);
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switch_layout(kbd, (idx + num_layouts + dir) % num_layouts);
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return (idx + num_layouts + dir) % num_layouts;
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}
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struct cmd_results *input_cmd_xkb_switch_layout(int argc, char **argv) {
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@ -67,6 +72,18 @@ struct cmd_results *input_cmd_xkb_switch_layout(int argc, char **argv) {
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relative = 0;
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}
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struct xkb_switch_layout_action *actions = calloc(
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wl_list_length(&server.input->devices),
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sizeof(struct xkb_switch_layout_action));
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size_t actions_len = 0;
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if (!actions) {
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return cmd_results_new(CMD_FAILURE, "Unable to allocate actions");
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}
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/* Calculate new indexes first because switching a layout in one
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keyboard may result in a change on other keyboards as well because
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of keyboard groups. */
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struct sway_input_device *dev;
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wl_list_for_each(dev, &server.input->devices, link) {
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if (strcmp(ic->identifier, "*") != 0 &&
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@ -77,12 +94,23 @@ struct cmd_results *input_cmd_xkb_switch_layout(int argc, char **argv) {
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if (dev->wlr_device->type != WLR_INPUT_DEVICE_KEYBOARD) {
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continue;
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}
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struct xkb_switch_layout_action *action =
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&actions[actions_len++];
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action->keyboard = dev->wlr_device->keyboard;
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if (relative) {
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switch_layout_relative(dev->wlr_device->keyboard, relative);
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action->layout = get_layout_relative(
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dev->wlr_device->keyboard, relative);
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} else {
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switch_layout(dev->wlr_device->keyboard, layout);
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action->layout = layout;
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}
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}
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for (size_t i = 0; i < actions_len; i++) {
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switch_layout(actions[i].keyboard, actions[i].layout);
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}
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free(actions);
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return cmd_results_new(CMD_SUCCESS, NULL);
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}
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