xkb_switch_layout: fix relative layout switches

Fixes #6011
master
Victor Makarov 3 years ago committed by GitHub
parent 3caf6914fe
commit 70d30ac72b
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GPG Key ID: 4AEE18F83AFDEB23

@ -6,6 +6,11 @@
#include "sway/input/input-manager.h"
#include "log.h"
struct xkb_switch_layout_action {
struct wlr_keyboard *keyboard;
xkb_layout_index_t layout;
};
static void switch_layout(struct wlr_keyboard *kbd, xkb_layout_index_t idx) {
xkb_layout_index_t num_layouts = xkb_keymap_num_layouts(kbd->keymap);
if (idx >= num_layouts) {
@ -29,10 +34,10 @@ static xkb_layout_index_t get_current_layout_index(struct wlr_keyboard *kbd) {
return layout_idx;
}
static void switch_layout_relative(struct wlr_keyboard *kbd, int dir) {
static xkb_layout_index_t get_layout_relative(struct wlr_keyboard *kbd, int dir) {
xkb_layout_index_t num_layouts = xkb_keymap_num_layouts(kbd->keymap);
xkb_layout_index_t idx = get_current_layout_index(kbd);
switch_layout(kbd, (idx + num_layouts + dir) % num_layouts);
return (idx + num_layouts + dir) % num_layouts;
}
struct cmd_results *input_cmd_xkb_switch_layout(int argc, char **argv) {
@ -67,6 +72,18 @@ struct cmd_results *input_cmd_xkb_switch_layout(int argc, char **argv) {
relative = 0;
}
struct xkb_switch_layout_action *actions = calloc(
wl_list_length(&server.input->devices),
sizeof(struct xkb_switch_layout_action));
size_t actions_len = 0;
if (!actions) {
return cmd_results_new(CMD_FAILURE, "Unable to allocate actions");
}
/* Calculate new indexes first because switching a layout in one
keyboard may result in a change on other keyboards as well because
of keyboard groups. */
struct sway_input_device *dev;
wl_list_for_each(dev, &server.input->devices, link) {
if (strcmp(ic->identifier, "*") != 0 &&
@ -77,12 +94,23 @@ struct cmd_results *input_cmd_xkb_switch_layout(int argc, char **argv) {
if (dev->wlr_device->type != WLR_INPUT_DEVICE_KEYBOARD) {
continue;
}
struct xkb_switch_layout_action *action =
&actions[actions_len++];
action->keyboard = dev->wlr_device->keyboard;
if (relative) {
switch_layout_relative(dev->wlr_device->keyboard, relative);
action->layout = get_layout_relative(
dev->wlr_device->keyboard, relative);
} else {
switch_layout(dev->wlr_device->keyboard, layout);
action->layout = layout;
}
}
for (size_t i = 0; i < actions_len; i++) {
switch_layout(actions[i].keyboard, actions[i].layout);
}
free(actions);
return cmd_results_new(CMD_SUCCESS, NULL);
}

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