Fixed style errors

master
Half-Shot 9 years ago
parent 713bf29ec9
commit 68213d57c5

@ -206,7 +206,7 @@ static bool cmd_floating(struct sway_config *config, int argc, char **argv) {
if (!view->is_floating) {
// Remove view from its current location
destroy_container(remove_child(view));
// and move it into workspace floating
add_floating(active_workspace,view);
view->x = (active_workspace->width - view->width)/2;
@ -356,11 +356,9 @@ static bool cmd_move(struct sway_config *config, int argc, char **argv) {
move_container(view,&root_container,MOVE_UP);
} else if (strcasecmp(argv[0], "down") == 0) {
move_container(view,&root_container,MOVE_DOWN);
} else
{
} else {
return false;
}
return true;
}
@ -606,7 +604,7 @@ static struct cmd_handler handlers[] = {
{ "kill", cmd_kill },
{ "layout", cmd_layout },
{ "log_colors", cmd_log_colors },
{ "move",cmd_move},
{ "move", cmd_move},
{ "reload", cmd_reload },
{ "set", cmd_set },
{ "split", cmd_split },

@ -118,34 +118,34 @@ void move_container(swayc_t *container,swayc_t* root,enum movement_direction dir
//Rearrange
for (i = 0; i < clength; ++i) {
swayc_t *child = root->children->items[i];
if(child->handle == container->handle){
if(clength == 1){
if (child->handle == container->handle){
if (clength == 1){
//Only one container, meh.
break;
}
if(direction == MOVE_LEFT && i > 0){
if (direction == MOVE_LEFT && i > 0){
temp = root->children->items[i-1];
root->children->items[i] = temp;
root->children->items[i-1] = container;
arrange_windows(&root_container,-1,-1);
}
else if(direction == MOVE_RIGHT && i < clength-1){
else if (direction == MOVE_RIGHT && i < clength-1){
temp = root->children->items[i+1];
root->children->items[i] = temp;
root->children->items[i+1] = container;
arrange_windows(&root_container,-1,-1);
}
else if(direction == MOVE_UP){
else if (direction == MOVE_UP){
sway_log(L_INFO, "Moving up not implemented");
}
else if(direction == MOVE_DOWN){
else if (direction == MOVE_DOWN){
sway_log(L_INFO, "Moving down not implemented");
}
break;
}
else if(child->children != NULL){
else if (child->children != NULL){
move_container(container,child,direction);
}
}

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