Use int instead of wl_fixed_t for mouse coordinates

master
David Eklov 8 years ago
parent c805e42635
commit 679c7b397c

@ -28,10 +28,10 @@ struct cursor {
}; };
struct pointer_input { struct pointer_input {
wl_fixed_t last_x; int last_x;
wl_fixed_t last_y; int last_y;
void (*notify)(struct window *window, wl_fixed_t x, wl_fixed_t y, uint32_t button); void (*notify)(struct window *window, int x, int y, uint32_t button);
}; };
struct window { struct window {

@ -32,8 +32,8 @@ static void pointer_handle_motion(void *data, struct wl_pointer *pointer,
uint32_t time, wl_fixed_t sx_w, wl_fixed_t sy_w) { uint32_t time, wl_fixed_t sx_w, wl_fixed_t sy_w) {
struct window *window = data; struct window *window = data;
window->pointer_input.last_x = sx_w; window->pointer_input.last_x = wl_fixed_to_int(sx_w);
window->pointer_input.last_y = sy_w; window->pointer_input.last_y = wl_fixed_to_int(sy_w);
} }
static void pointer_handle_button(void *data, struct wl_pointer *pointer, uint32_t serial, static void pointer_handle_button(void *data, struct wl_pointer *pointer, uint32_t serial,

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