|
|
@ -25,6 +25,35 @@
|
|
|
|
#include "log.h"
|
|
|
|
#include "log.h"
|
|
|
|
#include "stringop.h"
|
|
|
|
#include "stringop.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void handle_output_enter(
|
|
|
|
|
|
|
|
struct wl_listener *listener, void *data) {
|
|
|
|
|
|
|
|
struct sway_container *con = wl_container_of(
|
|
|
|
|
|
|
|
listener, con, output_enter);
|
|
|
|
|
|
|
|
struct wlr_scene_output *output = data;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (con->view->foreign_toplevel) {
|
|
|
|
|
|
|
|
wlr_foreign_toplevel_handle_v1_output_enter(
|
|
|
|
|
|
|
|
con->view->foreign_toplevel, output->output);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void handle_output_leave(
|
|
|
|
|
|
|
|
struct wl_listener *listener, void *data) {
|
|
|
|
|
|
|
|
struct sway_container *con = wl_container_of(
|
|
|
|
|
|
|
|
listener, con, output_leave);
|
|
|
|
|
|
|
|
struct wlr_scene_output *output = data;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (con->view->foreign_toplevel) {
|
|
|
|
|
|
|
|
wlr_foreign_toplevel_handle_v1_output_leave(
|
|
|
|
|
|
|
|
con->view->foreign_toplevel, output->output);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static bool handle_point_accepts_input(
|
|
|
|
|
|
|
|
struct wlr_scene_buffer *buffer, double *x, double *y) {
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static struct wlr_scene_rect *alloc_rect_node(struct wlr_scene_tree *parent,
|
|
|
|
static struct wlr_scene_rect *alloc_rect_node(struct wlr_scene_tree *parent,
|
|
|
|
bool *failed) {
|
|
|
|
bool *failed) {
|
|
|
|
if (*failed) {
|
|
|
|
if (*failed) {
|
|
|
@ -63,6 +92,7 @@ struct sway_container *container_create(struct sway_view *view) {
|
|
|
|
// - content_tree (we put the content node here so when we disable the
|
|
|
|
// - content_tree (we put the content node here so when we disable the
|
|
|
|
// border everything gets disabled. We only render the content iff there
|
|
|
|
// border everything gets disabled. We only render the content iff there
|
|
|
|
// is a border as well)
|
|
|
|
// is a border as well)
|
|
|
|
|
|
|
|
// - buffer used for output enter/leave events for foreign_toplevel
|
|
|
|
bool failed = false;
|
|
|
|
bool failed = false;
|
|
|
|
c->scene_tree = alloc_scene_tree(root->staging, &failed);
|
|
|
|
c->scene_tree = alloc_scene_tree(root->staging, &failed);
|
|
|
|
|
|
|
|
|
|
|
@ -90,6 +120,22 @@ struct sway_container *container_create(struct sway_view *view) {
|
|
|
|
c->border.bottom = alloc_rect_node(c->border.tree, &failed);
|
|
|
|
c->border.bottom = alloc_rect_node(c->border.tree, &failed);
|
|
|
|
c->border.left = alloc_rect_node(c->border.tree, &failed);
|
|
|
|
c->border.left = alloc_rect_node(c->border.tree, &failed);
|
|
|
|
c->border.right = alloc_rect_node(c->border.tree, &failed);
|
|
|
|
c->border.right = alloc_rect_node(c->border.tree, &failed);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
c->output_handler = wlr_scene_buffer_create(c->border.tree, NULL);
|
|
|
|
|
|
|
|
if (!c->output_handler) {
|
|
|
|
|
|
|
|
sway_log(SWAY_ERROR, "Failed to allocate a scene node");
|
|
|
|
|
|
|
|
failed = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (!failed) {
|
|
|
|
|
|
|
|
c->output_enter.notify = handle_output_enter;
|
|
|
|
|
|
|
|
wl_signal_add(&c->output_handler->events.output_enter,
|
|
|
|
|
|
|
|
&c->output_enter);
|
|
|
|
|
|
|
|
c->output_leave.notify = handle_output_leave;
|
|
|
|
|
|
|
|
wl_signal_add(&c->output_handler->events.output_leave,
|
|
|
|
|
|
|
|
&c->output_leave);
|
|
|
|
|
|
|
|
c->output_handler->point_accepts_input = handle_point_accepts_input;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (!failed && !scene_descriptor_assign(&c->scene_tree->node,
|
|
|
|
if (!failed && !scene_descriptor_assign(&c->scene_tree->node,
|
|
|
@ -456,6 +502,7 @@ void container_destroy(struct sway_container *con) {
|
|
|
|
|
|
|
|
|
|
|
|
if (con->view && con->view->container == con) {
|
|
|
|
if (con->view && con->view->container == con) {
|
|
|
|
con->view->container = NULL;
|
|
|
|
con->view->container = NULL;
|
|
|
|
|
|
|
|
wlr_scene_node_destroy(&con->output_handler->node);
|
|
|
|
if (con->view->destroying) {
|
|
|
|
if (con->view->destroying) {
|
|
|
|
view_destroy(con->view);
|
|
|
|
view_destroy(con->view);
|
|
|
|
}
|
|
|
|
}
|
|
|
|