Use correct geometry for nested containers

master
Mikkel Oscar Lyderik 9 years ago
parent 6c7ed7e7cb
commit 5886ee156e

@ -790,7 +790,8 @@ static void arrange_windows_r(swayc_t *container, double width, double height) {
y = container->y; y = container->y;
// add gaps to top level tapped/stacked container // add gaps to top level tapped/stacked container
if (container->layout == L_TABBED || container->layout == L_STACKED) { if (container->parent->type == C_WORKSPACE &&
(container->layout == L_TABBED || container->layout == L_STACKED)) {
update_geometry(container); update_geometry(container);
width = container->border_geometry.size.w; width = container->border_geometry.size.w;
height = container->border_geometry.size.h; height = container->border_geometry.size.h;
@ -799,13 +800,14 @@ static void arrange_windows_r(swayc_t *container, double width, double height) {
} }
// update container size if it's a child in a tabbed/stacked layout // update container size if it's a child in a tabbed/stacked layout
if (swayc_is_tabbed_stacked(container)) { if (swayc_tabbed_stacked_parent(container) != NULL) {
// Use parent border_geometry as a base for calculating // Use parent actual_geometry as a base for calculating
// container geometry // container geometry
container->width = container->parent->border_geometry.size.w; container->width = container->parent->actual_geometry.size.w;
container->height = container->parent->border_geometry.size.h; container->height = container->parent->actual_geometry.size.h;
container->x = container->parent->border_geometry.origin.x; container->x = container->parent->actual_geometry.origin.x;
container->y = container->parent->border_geometry.origin.y; container->y = container->parent->actual_geometry.origin.y;
update_geometry(container); update_geometry(container);
width = container->width = container->actual_geometry.size.w; width = container->width = container->actual_geometry.size.w;
height = container->height = container->actual_geometry.size.h; height = container->height = container->actual_geometry.size.h;

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