Fixed reloading and arrange_windows

master
Luminarys 9 years ago
parent 976e1b1c71
commit 56814310e0

@ -95,15 +95,28 @@ void arrange_windows(swayc_t *container, int width, int height) {
child->x = x; child->x = x;
child->y = y; child->y = y;
arrange_windows(child, -1, -1); arrange_windows(child, -1, -1);
x += child->width; // Removed for now because wlc works with relative positions
// Addition can be reconsidered once wlc positions are changed
// x += child->width;
} }
return; return;
case C_OUTPUT: case C_OUTPUT:
container->width = width; container->width = width;
container->height = height; container->height = height;
x -= container->x; // These lines make x/y negative and result in stuff glitching out
y -= container->y; // Their addition can be reconsidered once wlc positions are changed
break; // x -= container->x;
// y -= container->y;
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
sway_log(L_DEBUG, "Arranging workspace #%d", i);
child->x = x;
child->y = y;
child->width = width;
child->height = height;
arrange_windows(child, -1, -1);
}
return;
case C_VIEW: case C_VIEW:
{ {
struct wlc_geometry geometry = { struct wlc_geometry geometry = {

Loading…
Cancel
Save