Merge pull request #2130 from frsfnrrg/keyboard-tuning

Clean up keyboard handling code
master
Drew DeVault 7 years ago committed by GitHub
commit 55fe5fc580
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GPG Key ID: 4AEE18F83AFDEB23

@ -30,7 +30,7 @@ struct sway_binding {
bool release; bool release;
bool locked; bool locked;
bool bindcode; bool bindcode;
list_t *keys; list_t *keys; // sorted in ascending order
uint32_t modifiers; uint32_t modifiers;
char *command; char *command;
}; };

@ -21,7 +21,9 @@ struct sway_shortcut_state {
* including duplicates when a keycode generates multiple key ids. * including duplicates when a keycode generates multiple key ids.
*/ */
uint32_t pressed_keycodes[SWAY_KEYBOARD_PRESSED_KEYS_CAP]; uint32_t pressed_keycodes[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
int last_key_index; uint32_t last_keycode;
uint32_t last_raw_modifiers;
size_t npressed;
}; };
struct sway_keyboard { struct sway_keyboard {
@ -36,7 +38,6 @@ struct sway_keyboard {
struct sway_shortcut_state state_keysyms_raw; struct sway_shortcut_state state_keysyms_raw;
struct sway_shortcut_state state_keycodes; struct sway_shortcut_state state_keycodes;
struct sway_binding *held_binding; struct sway_binding *held_binding;
uint32_t last_modifiers;
}; };
struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat, struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,

@ -32,7 +32,7 @@ void free_sway_binding(struct sway_binding *binding) {
* Note that keyboard layout is not considered, so the bindings might actually * Note that keyboard layout is not considered, so the bindings might actually
* not be equivalent on some layouts. * not be equivalent on some layouts.
*/ */
bool binding_key_compare(struct sway_binding *binding_a, static bool binding_key_compare(struct sway_binding *binding_a,
struct sway_binding *binding_b) { struct sway_binding *binding_b) {
if (binding_a->release != binding_b->release) { if (binding_a->release != binding_b->release) {
return false; return false;
@ -50,18 +50,12 @@ bool binding_key_compare(struct sway_binding *binding_a,
return false; return false;
} }
// Keys are sorted
int keys_len = binding_a->keys->length; int keys_len = binding_a->keys->length;
for (int i = 0; i < keys_len; ++i) { for (int i = 0; i < keys_len; ++i) {
uint32_t key_a = *(uint32_t *)binding_a->keys->items[i]; uint32_t key_a = *(uint32_t *)binding_a->keys->items[i];
bool found = false; uint32_t key_b = *(uint32_t *)binding_b->keys->items[i];
for (int j = 0; j < keys_len; ++j) { if (key_a != key_b) {
uint32_t key_b = *(uint32_t*)binding_b->keys->items[j];
if (key_b == key_a) {
found = true;
break;
}
}
if (!found) {
return false; return false;
} }
} }
@ -69,6 +63,12 @@ bool binding_key_compare(struct sway_binding *binding_a,
return true; return true;
} }
static int key_qsort_cmp(const void *keyp_a, const void *keyp_b) {
uint32_t key_a = **(uint32_t **)keyp_a;
uint32_t key_b = **(uint32_t **)keyp_b;
return (key_a < key_b) ? -1 : ((key_a > key_b) ? 1 : 0);
}
static struct cmd_results *cmd_bindsym_or_bindcode(int argc, char **argv, static struct cmd_results *cmd_bindsym_or_bindcode(int argc, char **argv,
bool bindcode) { bool bindcode) {
const char *bindtype = bindcode ? "bindcode" : "bindsym"; const char *bindtype = bindcode ? "bindcode" : "bindsym";
@ -169,6 +169,9 @@ static struct cmd_results *cmd_bindsym_or_bindcode(int argc, char **argv,
free_flat_list(split); free_flat_list(split);
binding->order = binding_order++; binding->order = binding_order++;
// sort ascending
list_qsort(binding->keys, key_qsort_cmp);
list_t *mode_bindings; list_t *mode_bindings;
if (bindcode) { if (bindcode) {
mode_bindings = config->current_mode->keycode_bindings; mode_bindings = config->current_mode->keycode_bindings;

@ -9,86 +9,112 @@
#include "sway/commands.h" #include "sway/commands.h"
#include "log.h" #include "log.h"
/**
* Remove all key ids associated to a keycode from the list of pressed keys
*/
static void state_erase_key(struct sway_shortcut_state *state,
uint32_t keycode) {
size_t j = 0;
for (size_t i = 0; i < state->npressed; ++i) {
if (i > j) {
state->pressed_keys[j] = state->pressed_keys[i];
state->pressed_keycodes[j] = state->pressed_keycodes[i];
}
if (state->pressed_keycodes[i] != keycode) {
++j;
}
}
while(state->npressed > j) {
--state->npressed;
state->pressed_keys[state->npressed] = 0;
state->pressed_keycodes[state->npressed] = 0;
}
}
/**
* Add a key id (with associated keycode) to the list of pressed keys,
* if the list is not full.
*/
static void state_add_key(struct sway_shortcut_state *state,
uint32_t keycode, uint32_t key_id) {
if (state->npressed >= SWAY_KEYBOARD_PRESSED_KEYS_CAP) {
return;
}
size_t i = 0;
while (i < state->npressed && state->pressed_keys[i] < key_id) {
++i;
}
size_t j = state->npressed;
while (j > i) {
state->pressed_keys[j] = state->pressed_keys[j - 1];
state->pressed_keycodes[j] = state->pressed_keycodes[j - 1];
--j;
}
state->pressed_keys[i] = key_id;
state->pressed_keycodes[i] = keycode;
state->npressed++;
}
/** /**
* Update the shortcut model state in response to new input * Update the shortcut model state in response to new input
*/ */
static void update_shortcut_state(struct sway_shortcut_state *state, static void update_shortcut_state(struct sway_shortcut_state *state,
struct wlr_event_keyboard_key *event, uint32_t new_key, struct wlr_event_keyboard_key *event, uint32_t new_key,
bool last_key_was_a_modifier) { uint32_t raw_modifiers) {
bool last_key_was_a_modifier = raw_modifiers != state->last_raw_modifiers;
state->last_raw_modifiers = raw_modifiers;
if (event->state == WLR_KEY_PRESSED) { if (event->state == WLR_KEY_PRESSED) {
if (last_key_was_a_modifier && state->last_key_index >= 0) { if (last_key_was_a_modifier && state->last_keycode) {
// Last pressed key before this one was a modifier // Last pressed key before this one was a modifier
state->pressed_keycodes[state->last_key_index] = 0; state_erase_key(state, state->last_keycode);
state->pressed_keys[state->last_key_index] = 0;
state->last_key_index = -1;
} }
// Add current key to set; there may be duplicates // Add current key to set; there may be duplicates
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) { state_add_key(state, event->keycode, new_key);
if (!state->pressed_keys[i]) { state->last_keycode = event->keycode;
state->pressed_keys[i] = new_key;
state->pressed_keycodes[i] = event->keycode;
state->last_key_index = i;
break;
}
}
} else { } else {
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) { state_erase_key(state, event->keycode);
// The same keycode may match multiple keysyms.
if (state->pressed_keycodes[i] == event->keycode) {
state->pressed_keys[i] = 0;
state->pressed_keycodes[i] = 0;
}
}
} }
} }
/** /**
* * If one exists, finds a binding which matches the shortcut model state,
* Returns a binding which matches the shortcut model state (ignoring the * current modifiers, release state, and locked state.
* `release` flag).
*/ */
static struct sway_binding *get_active_binding( static void get_active_binding(const struct sway_shortcut_state *state,
struct sway_shortcut_state *state, list_t *bindings, list_t *bindings, struct sway_binding **current_binding,
uint32_t modifiers, bool locked) { uint32_t modifiers, bool release, bool locked) {
int npressed_keys = 0;
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
if (state->pressed_keys[i]) {
++npressed_keys;
}
}
for (int i = 0; i < bindings->length; ++i) { for (int i = 0; i < bindings->length; ++i) {
struct sway_binding *binding = bindings->items[i]; struct sway_binding *binding = bindings->items[i];
if (modifiers ^ binding->modifiers || if (modifiers ^ binding->modifiers ||
npressed_keys != binding->keys->length || state->npressed != (size_t)binding->keys->length ||
locked > binding->locked) { locked > binding->locked ||
release != binding->release) {
continue; continue;
} }
bool match = true; bool match = true;
for (int j = 0; j < binding->keys->length; ++j) { for (size_t j = 0; j < state->npressed; j++) {
uint32_t key = *(uint32_t *)binding->keys->items[j]; uint32_t key = *(uint32_t *)binding->keys->items[j];
if (key != state->pressed_keys[j]) {
bool key_found = false;
for (int k = 0; k < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++k) {
if (state->pressed_keys[k] == key) {
key_found = true;
break;
}
}
if (!key_found) {
match = false; match = false;
break; break;
} }
} }
if (!match) {
continue;
}
if (match) { if (*current_binding && *current_binding != binding) {
return binding; wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
(*current_binding)->order, binding->order);
} else {
*current_binding = binding;
} }
return;
} }
return NULL;
} }
/** /**
@ -204,69 +230,65 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
size_t raw_keysyms_len = size_t raw_keysyms_len =
keyboard_keysyms_raw(keyboard, keycode, &raw_keysyms, &raw_modifiers); keyboard_keysyms_raw(keyboard, keycode, &raw_keysyms, &raw_modifiers);
struct wlr_input_device *device = uint32_t code_modifiers = wlr_keyboard_get_modifiers(wlr_device->keyboard);
keyboard->seat_device->input_device->wlr_device;
uint32_t code_modifiers = wlr_keyboard_get_modifiers(device->keyboard);
bool last_key_was_a_modifier = code_modifiers != keyboard->last_modifiers;
keyboard->last_modifiers = code_modifiers;
// Update shortcut model state // Update shortcut model state
update_shortcut_state(&keyboard->state_keycodes, event, update_shortcut_state(&keyboard->state_keycodes, event,
(uint32_t)keycode, last_key_was_a_modifier); (uint32_t)keycode, code_modifiers);
for (size_t i = 0; i < translated_keysyms_len; ++i) { for (size_t i = 0; i < translated_keysyms_len; ++i) {
update_shortcut_state(&keyboard->state_keysyms_translated, update_shortcut_state(&keyboard->state_keysyms_translated,
event, (uint32_t)translated_keysyms[i], event, (uint32_t)translated_keysyms[i],
last_key_was_a_modifier && i == 0); code_modifiers);
} }
for (size_t i = 0; i < raw_keysyms_len; ++i) { for (size_t i = 0; i < raw_keysyms_len; ++i) {
update_shortcut_state(&keyboard->state_keysyms_raw, update_shortcut_state(&keyboard->state_keysyms_raw,
event, (uint32_t)raw_keysyms[i], event, (uint32_t)raw_keysyms[i],
last_key_was_a_modifier && i == 0); code_modifiers);
}
// identify which binding should be executed.
struct sway_binding *binding = get_active_binding(
&keyboard->state_keycodes,
config->current_mode->keycode_bindings,
code_modifiers, input_inhibited);
struct sway_binding *translated_binding = get_active_binding(
&keyboard->state_keysyms_translated,
config->current_mode->keysym_bindings,
translated_modifiers, input_inhibited);
if (translated_binding && !binding) {
binding = translated_binding;
} else if (binding && translated_binding && binding != translated_binding) {
wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
binding->order, translated_binding->order);
}
struct sway_binding *raw_binding = get_active_binding(
&keyboard->state_keysyms_raw,
config->current_mode->keysym_bindings,
raw_modifiers, input_inhibited);
if (raw_binding && !binding) {
binding = raw_binding;
} else if (binding && raw_binding && binding != raw_binding) {
wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
binding->order, raw_binding->order);
} }
bool handled = false; bool handled = false;
// Execute the identified binding if need be. // Identify active release binding
if (keyboard->held_binding && binding != keyboard->held_binding && struct sway_binding *binding_released = NULL;
get_active_binding(&keyboard->state_keycodes,
config->current_mode->keycode_bindings, &binding_released,
code_modifiers, true, input_inhibited);
get_active_binding(&keyboard->state_keysyms_translated,
config->current_mode->keysym_bindings, &binding_released,
translated_modifiers, true, input_inhibited);
get_active_binding(&keyboard->state_keysyms_raw,
config->current_mode->keysym_bindings, &binding_released,
raw_modifiers, true, input_inhibited);
// Execute stored release binding once no longer active
if (keyboard->held_binding && binding_released != keyboard->held_binding &&
event->state == WLR_KEY_RELEASED) { event->state == WLR_KEY_RELEASED) {
keyboard_execute_command(keyboard, keyboard->held_binding); keyboard_execute_command(keyboard, keyboard->held_binding);
handled = true; handled = true;
} }
if (binding != keyboard->held_binding) { if (binding_released != keyboard->held_binding) {
keyboard->held_binding = NULL; keyboard->held_binding = NULL;
} }
if (binding && event->state == WLR_KEY_PRESSED) { if (binding_released && event->state == WLR_KEY_PRESSED) {
if (binding->release) { keyboard->held_binding = binding_released;
keyboard->held_binding = binding; }
} else {
keyboard_execute_command(keyboard, binding); // Identify and execute active pressed binding
if (event->state == WLR_KEY_PRESSED) {
struct sway_binding *binding_pressed = NULL;
get_active_binding(&keyboard->state_keycodes,
config->current_mode->keycode_bindings, &binding_pressed,
code_modifiers, false, input_inhibited);
get_active_binding(&keyboard->state_keysyms_translated,
config->current_mode->keysym_bindings, &binding_pressed,
translated_modifiers, false, input_inhibited);
get_active_binding(&keyboard->state_keysyms_raw,
config->current_mode->keysym_bindings, &binding_pressed,
raw_modifiers, false, input_inhibited);
if (binding_pressed) {
keyboard_execute_command(keyboard, binding_pressed);
handled = true; handled = true;
} }
} }
@ -315,10 +337,6 @@ struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
wl_list_init(&keyboard->keyboard_key.link); wl_list_init(&keyboard->keyboard_key.link);
wl_list_init(&keyboard->keyboard_modifiers.link); wl_list_init(&keyboard->keyboard_modifiers.link);
keyboard->state_keycodes.last_key_index = -1;
keyboard->state_keysyms_raw.last_key_index = -1;
keyboard->state_keysyms_translated.last_key_index = -1;
return keyboard; return keyboard;
} }

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