Rename update_shortcut_model to update_shortcut_state

master
frsfnrrg 7 years ago
parent c664d780cc
commit 480f0c593c

@ -12,7 +12,7 @@
/**
* Update the shortcut model state in response to new input
*/
static void update_shortcut_model(struct sway_shortcut_state *state,
static void update_shortcut_state(struct sway_shortcut_state *state,
struct wlr_event_keyboard_key *event, uint32_t new_key,
bool last_key_was_a_modifier) {
if (event->state == WLR_KEY_PRESSED) {
@ -213,16 +213,16 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
bool last_key_was_a_modifier = code_modifiers != keyboard->last_modifiers;
keyboard->last_modifiers = code_modifiers;
// Update shortcut models
update_shortcut_model(&keyboard->state_keycodes, event,
// Update shortcut model state
update_shortcut_state(&keyboard->state_keycodes, event,
(uint32_t)keycode, last_key_was_a_modifier);
for (size_t i = 0; i < translated_keysyms_len; ++i) {
update_shortcut_model(&keyboard->state_keysyms_translated,
update_shortcut_state(&keyboard->state_keysyms_translated,
event, (uint32_t)translated_keysyms[i],
last_key_was_a_modifier);
}
for (size_t i = 0; i < raw_keysyms_len; ++i) {
update_shortcut_model(&keyboard->state_keysyms_raw,
update_shortcut_state(&keyboard->state_keysyms_raw,
event, (uint32_t)raw_keysyms[i],
last_key_was_a_modifier);
}

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