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@ -14,6 +14,7 @@
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#include <wlr/types/wlr_wl_shell.h>
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#include <wlr/util/region.h>
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#include "log.h"
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#include "sway/config.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/layers.h"
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@ -321,82 +322,96 @@ static void render_container_simple_border_normal(struct sway_output *output,
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struct wlr_box box;
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float color[4];
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// Child border - left edge
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y + 1;
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box.width = con->sway_view->border_thickness;
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box.height = con->height - 1;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Child border - right edge
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if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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color[3] *= con->alpha;
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box.x = con->x + con->width - con->sway_view->border_thickness;
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box.y = con->y + 1;
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box.width = con->sway_view->border_thickness;
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box.height = con->height - 1;
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render_rect(output->wlr_output, output_damage, &box, color);
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struct sway_container *workspace = container_parent(con, C_WORKSPACE);
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int other_views = workspace->children->length - 1;
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// Child border - bottom edge
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if (con->parent->children->length == 1 && con->parent->layout == L_VERT) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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if (config->hide_edge_borders != E_VERTICAL
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&& config->hide_edge_borders != E_BOTH
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&& (config->hide_edge_borders != E_SMART || other_views)) {
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// Child border - left edge
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y + con->height - con->sway_view->border_thickness;
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box.width = con->width;
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box.height = con->sway_view->border_thickness;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel bar above title
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memcpy(&color, colors->border, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y;
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box.width = con->width;
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box.height = 1;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel bar below title
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box.x = con->x + con->sway_view->border_thickness;
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box.y = con->sway_view->y - 1;
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box.width = con->width - con->sway_view->border_thickness * 2;
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box.height = 1;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Title background
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memcpy(&color, colors->background, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x + con->sway_view->border_thickness;
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box.y = con->y + 1;
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box.width = con->width - con->sway_view->border_thickness * 2;
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box.height = con->sway_view->y - con->y - 2;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Title text
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if (title_texture) {
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float output_scale = output->wlr_output->scale;
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struct wlr_box texture_box = {
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.x = box.x * output_scale,
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.y = box.y * output_scale,
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};
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wlr_texture_get_size(title_texture,
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&texture_box.width, &texture_box.height);
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL,
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0.0, output->wlr_output->transform_matrix);
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render_texture(output->wlr_output, output_damage, title_texture,
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&texture_box, matrix, 1.0);
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y + 1;
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box.width = con->sway_view->border_thickness;
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box.height = con->height - 1;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Child border - right edge
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if (con->parent->children->length == 1
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&& con->parent->layout == L_HORIZ) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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color[3] *= con->alpha;
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box.x = con->x + con->width - con->sway_view->border_thickness;
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box.y = con->y + 1;
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box.width = con->sway_view->border_thickness;
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box.height = con->height - 1;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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if (config->hide_edge_borders != E_HORIZONTAL
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&& config->hide_edge_borders != E_BOTH
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&& (config->hide_edge_borders != E_SMART || other_views)) {
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// Child border - bottom edge
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if (con->parent->children->length == 1
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&& con->parent->layout == L_VERT) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y + con->height - con->sway_view->border_thickness;
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box.width = con->width;
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box.height = con->sway_view->border_thickness;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel bar above title
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memcpy(&color, colors->border, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y;
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box.width = con->width;
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box.height = 1;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel bar below title
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box.x = con->x + con->sway_view->border_thickness;
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box.y = con->sway_view->y - 1;
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box.width = con->width - con->sway_view->border_thickness * 2;
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box.height = 1;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Title background
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memcpy(&color, colors->background, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x + con->sway_view->border_thickness;
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box.y = con->y + 1;
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box.width = con->width - con->sway_view->border_thickness * 2;
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box.height = con->sway_view->y - con->y - 2;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Title text
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if (title_texture) {
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float output_scale = output->wlr_output->scale;
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struct wlr_box texture_box = {
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.x = box.x * output_scale,
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.y = box.y * output_scale,
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};
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wlr_texture_get_size(title_texture,
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&texture_box.width, &texture_box.height);
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box,
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WL_OUTPUT_TRANSFORM_NORMAL,
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0.0, output->wlr_output->transform_matrix);
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render_texture(output->wlr_output, output_damage, title_texture,
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&texture_box, matrix, 1.0);
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}
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}
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}
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@ -409,47 +424,60 @@ static void render_container_simple_border_pixel(struct sway_output *output,
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struct wlr_box box;
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float color[4];
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// Child border - left edge
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y;
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box.width = con->sway_view->border_thickness;
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box.height = con->height;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Child border - right edge
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if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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color[3] *= con->alpha;
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box.x = con->x + con->width - con->sway_view->border_thickness;
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box.y = con->y;
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box.width = con->sway_view->border_thickness;
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box.height = con->height;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Child border - top edge
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box.x = con->x;
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box.y = con->y;
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box.width = con->width;
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box.height = con->sway_view->border_thickness;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Child border - bottom edge
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if (con->parent->children->length == 1 && con->parent->layout == L_VERT) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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struct sway_container *workspace = container_parent(con, C_WORKSPACE);
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int other_views = workspace->children->length - 1;
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if (config->hide_edge_borders != E_VERTICAL
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&& config->hide_edge_borders != E_BOTH
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&& (config->hide_edge_borders != E_SMART || other_views)) {
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// Child border - left edge
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y;
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box.width = con->sway_view->border_thickness;
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box.height = con->height;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Child border - right edge
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if (con->parent->children->length == 1
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&& con->parent->layout == L_HORIZ) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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color[3] *= con->alpha;
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box.x = con->x + con->width - con->sway_view->border_thickness;
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box.y = con->y;
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box.width = con->sway_view->border_thickness;
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box.height = con->height;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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if (config->hide_edge_borders != E_HORIZONTAL
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&& config->hide_edge_borders != E_BOTH
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&& (config->hide_edge_borders != E_SMART || other_views)) {
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// Child border - top edge
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box.x = con->x;
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box.y = con->y;
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box.width = con->width;
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box.height = con->sway_view->border_thickness;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Child border - bottom edge
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if (con->parent->children->length == 1
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&& con->parent->layout == L_VERT) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y + con->height - con->sway_view->border_thickness;
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box.width = con->width;
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box.height = con->sway_view->border_thickness;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y + con->height - con->sway_view->border_thickness;
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box.width = con->width;
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box.height = con->sway_view->border_thickness;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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static void render_container(struct sway_output *output,
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