layout: get_swayc_in_direction: Properly find adjacent outputs.

master
S. Christoffer Eliesen 9 years ago
parent 239f4bd0ba
commit 3c250e78be

@ -8,6 +8,7 @@
#include "container.h" #include "container.h"
#include "workspace.h" #include "workspace.h"
#include "focus.h" #include "focus.h"
#include "output.h"
swayc_t root_container; swayc_t root_container;
list_t *scratchpad; list_t *scratchpad;
@ -480,7 +481,6 @@ void arrange_windows(swayc_t *container, double width, double height) {
swayc_t *get_swayc_in_direction_under(swayc_t *container, enum movement_direction dir, swayc_t *limit) { swayc_t *get_swayc_in_direction_under(swayc_t *container, enum movement_direction dir, swayc_t *limit) {
swayc_t *parent = container->parent; swayc_t *parent = container->parent;
if (dir == MOVE_PARENT) { if (dir == MOVE_PARENT) {
if (parent->type == C_OUTPUT) { if (parent->type == C_OUTPUT) {
return NULL; return NULL;
@ -492,60 +492,9 @@ swayc_t *get_swayc_in_direction_under(swayc_t *container, enum movement_directio
// Test if we can even make a difference here // Test if we can even make a difference here
bool can_move = false; bool can_move = false;
int diff = 0; int diff = 0;
int i;
if (parent->type == C_ROOT) { if (parent->type == C_ROOT) {
// Find the next output
int target = -1, max_x = 0, max_y = 0, self = -1;
sway_log(L_DEBUG, "Moving between outputs"); sway_log(L_DEBUG, "Moving between outputs");
return swayc_adjacent_output(container, dir);
for (i = 0; i < parent->children->length; ++i) {
swayc_t *next = parent->children->items[i];
if (next == container) {
self = i;
sway_log(L_DEBUG, "self is %p %d", next, self);
continue;
}
if (next->type == C_OUTPUT) {
sway_log(L_DEBUG, "Testing with %p %d (dir %d)", next, i, dir);
// Check if it's more extreme
if (dir == MOVE_RIGHT) {
if (container->x + container->width <= next->x) {
if (target == -1 || next->x < max_x) {
target = i;
max_x = next->x;
}
}
} else if (dir == MOVE_LEFT) {
if (container->x >= next->x + next->width) {
if (target == -1 || max_x < next->x) {
target = i;
max_x = next->x;
}
}
} else if (dir == MOVE_DOWN) {
if (container->y + container->height <= next->y) {
if (target == -1 || next->y < max_y) {
target = i;
max_y = next->y;
}
}
} else if (dir == MOVE_UP) {
if (container->y >= next->y + next->height) {
if (target == -1 || max_y < next->y) {
target = i;
max_y = next->y;
}
}
}
}
}
if (target == -1) {
can_move = false;
} else {
can_move = true;
diff = target - self;
}
} else { } else {
if (dir == MOVE_LEFT || dir == MOVE_RIGHT) { if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
if (parent->layout == L_HORIZ) { if (parent->layout == L_HORIZ) {

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