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@ -146,6 +146,8 @@ static void render_drag_icons(struct sway_output *output,
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render_surface_iterator, &data);
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}
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// _box.x and .y are expected to be layout-local
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// _box.width and .height are expected to be output-buffer-local
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static void render_rect(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, const struct wlr_box *_box,
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float color[static 4]) {
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@ -404,9 +406,20 @@ static void render_titlebar(struct sway_output *output,
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struct wlr_box texture_box;
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wlr_texture_get_size(marks_texture,
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&texture_box.width, &texture_box.height);
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marks_ob_width = texture_box.width;
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// The marks texture might be shorter than the config->font_height, in
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// which case we need to pad it as evenly as possible above and below.
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int ob_padding_total = config->font_height * output_scale -
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texture_box.height;
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int ob_padding_above = floor(ob_padding_total / 2);
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int ob_padding_below = ceil(ob_padding_total / 2);
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// Render texture
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texture_box.x = (x - output_x + width - TITLEBAR_H_PADDING)
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* output_scale - texture_box.width;
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texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;
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texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale +
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ob_padding_above;
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box,
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@ -418,17 +431,29 @@ static void render_titlebar(struct sway_output *output,
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}
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render_texture(output->wlr_output, output_damage, marks_texture,
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&texture_box, matrix, con->alpha);
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marks_ob_width = texture_box.width;
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// Gap between the marks and bottom padding, for when the marks texture
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// height is smaller than the config's font height
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = texture_box.x;
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box.y = texture_box.y + texture_box.height;
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box.width = texture_box.width;
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box.height = config->font_height * output_scale - texture_box.height;
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if (box.height > 0) {
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// Padding above
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if (ob_padding_above > 0) {
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = (x + width - TITLEBAR_H_PADDING) * output_scale -
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texture_box.width;
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box.y = (y + TITLEBAR_V_PADDING) * output_scale;
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box.width = texture_box.width;
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box.height = ob_padding_above;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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// Padding below
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if (ob_padding_below > 0) {
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = (x + width - TITLEBAR_H_PADDING) * output_scale -
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texture_box.width;
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box.y = (y + TITLEBAR_V_PADDING) * output_scale +
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ob_padding_above + texture_box.height;
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box.width = texture_box.width;
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box.height = ob_padding_below;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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}
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@ -439,8 +464,19 @@ static void render_titlebar(struct sway_output *output,
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struct wlr_box texture_box;
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wlr_texture_get_size(title_texture,
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&texture_box.width, &texture_box.height);
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title_ob_width = texture_box.width;
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// The title texture might be shorter than the config->font_height,
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// in which case we need to pad it above and below.
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int ob_padding_above = (config->font_baseline - con->title_baseline)
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* output_scale;
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int ob_padding_below = (config->font_height - con->title_height)
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* output_scale - ob_padding_above;
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// Render texture
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texture_box.x = (x - output_x + TITLEBAR_H_PADDING) * output_scale;
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texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;
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texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale +
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ob_padding_above;
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box,
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@ -452,17 +488,27 @@ static void render_titlebar(struct sway_output *output,
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}
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render_texture(output->wlr_output, output_damage, title_texture,
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&texture_box, matrix, con->alpha);
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title_ob_width = texture_box.width;
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// Gap between the title and bottom padding, for when the title texture
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// height is smaller than the config's font height
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = texture_box.x;
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box.y = texture_box.y + texture_box.height;
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box.width = texture_box.width;
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box.height = config->font_height * output_scale - texture_box.height;
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if (box.height > 0) {
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// Padding above
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if (ob_padding_above > 0) {
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = (x + TITLEBAR_H_PADDING) * output_scale;
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box.y = (y + TITLEBAR_V_PADDING) * output_scale;
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box.width = texture_box.width;
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box.height = ob_padding_above;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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// Padding below
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if (ob_padding_below > 0) {
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = (x + TITLEBAR_H_PADDING) * output_scale;
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box.y = (y + TITLEBAR_V_PADDING) * output_scale +
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ob_padding_above + texture_box.height;
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box.width = texture_box.width;
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box.height = ob_padding_below;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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}
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