input/seatop_default: refactor move/resize button logic

Make it so config->floating_mod_inverse only applies when pressing
mod, not when clicking on titlebars.

Centralize logic into shared variables.
Simon Ser 1 month ago committed by Alexander Orzechowski
parent 8363699f14
commit 35d8adefc4

@ -355,6 +355,13 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat->wlr_seat);
uint32_t modifiers = keyboard ? wlr_keyboard_get_modifiers(keyboard) : 0;
bool mod_pressed = modifiers & config->floating_mod;
uint32_t mod_move_btn = config->floating_mod_inverse ? BTN_RIGHT : BTN_LEFT;
uint32_t mod_resize_btn = config->floating_mod_inverse ? BTN_LEFT : BTN_RIGHT;
bool mod_move_btn_pressed = mod_pressed && button == mod_move_btn;
bool mod_resize_btn_pressed = mod_pressed && button == mod_resize_btn;
bool titlebar_left_btn_pressed = on_titlebar && button == BTN_LEFT;
// Handle mouse bindings
if (trigger_pointer_button_binding(seat, device, button, state, modifiers,
on_titlebar, on_border, on_contents, on_workspace)) {
@ -403,12 +410,8 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
}
// Handle tiling resize via mod
bool mod_pressed = modifiers & config->floating_mod;
if (cont && !is_floating_or_child && mod_pressed &&
if (cont && !is_floating_or_child && mod_pressed && mod_resize_btn_pressed &&
state == WL_POINTER_BUTTON_STATE_PRESSED) {
uint32_t btn_resize = config->floating_mod_inverse ?
BTN_LEFT : BTN_RIGHT;
if (button == btn_resize) {
edge = 0;
edge |= cursor->cursor->x > cont->pending.x + cont->pending.width / 2 ?
WLR_EDGE_RIGHT : WLR_EDGE_LEFT;
@ -430,7 +433,6 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
seatop_begin_resize_tiling(seat, cont, edge);
return;
}
}
// Handle changing focus when clicking on a container
if (cont && state == WL_POINTER_BUTTON_STATE_PRESSED) {
@ -454,13 +456,11 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
// Handle beginning floating move
if (cont && is_floating_or_child && !is_fullscreen_or_child &&
state == WL_POINTER_BUTTON_STATE_PRESSED) {
uint32_t btn_move = config->floating_mod_inverse ? BTN_RIGHT : BTN_LEFT;
if (button == btn_move && (mod_pressed || on_titlebar)) {
state == WL_POINTER_BUTTON_STATE_PRESSED &&
(mod_move_btn_pressed || titlebar_left_btn_pressed)) {
seatop_begin_move_floating(seat, container_toplevel_ancestor(cont));
return;
}
}
// Handle beginning floating resize
if (cont && is_floating_or_child && !is_fullscreen_or_child &&
@ -473,9 +473,7 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
}
// Via mod+click
uint32_t btn_resize = config->floating_mod_inverse ?
BTN_LEFT : BTN_RIGHT;
if (mod_pressed && button == btn_resize) {
if (mod_resize_btn_pressed) {
struct sway_container *floater = container_toplevel_ancestor(cont);
edge = 0;
edge |= cursor->cursor->x > floater->pending.x + floater->pending.width / 2 ?
@ -489,18 +487,15 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
}
// Handle moving a tiling container
if (config->tiling_drag && (mod_pressed || on_titlebar) &&
if (config->tiling_drag && (mod_move_btn_pressed || titlebar_left_btn_pressed) &&
state == WL_POINTER_BUTTON_STATE_PRESSED && !is_floating_or_child &&
cont && cont->pending.fullscreen_mode == FULLSCREEN_NONE &&
button == (config->floating_mod_inverse ? BTN_RIGHT : BTN_LEFT)) {
cont && cont->pending.fullscreen_mode == FULLSCREEN_NONE) {
// If moving a container by its title bar, use a threshold for the drag
if (!mod_pressed && config->tiling_drag_threshold > 0) {
seatop_begin_move_tiling_threshold(seat, cont);
} else {
seatop_begin_move_tiling(seat, cont);
}
return;
}

Loading…
Cancel
Save