Use cairo_image_surface_get_stride instead of guessing it

master
Simon Ser 4 years ago
parent 6327f1b361
commit 3173a4f353

@ -554,7 +554,7 @@ static void update_title_texture(struct sway_container *con,
cairo_surface_flush(surface); cairo_surface_flush(surface);
unsigned char *data = cairo_image_surface_get_data(surface); unsigned char *data = cairo_image_surface_get_data(surface);
int stride = cairo_format_stride_for_width(CAIRO_FORMAT_ARGB32, width); int stride = cairo_image_surface_get_stride(surface);
struct wlr_renderer *renderer = wlr_backend_get_renderer( struct wlr_renderer *renderer = wlr_backend_get_renderer(
output->wlr_output->backend); output->wlr_output->backend);
*texture = wlr_texture_from_pixels( *texture = wlr_texture_from_pixels(
@ -1639,7 +1639,7 @@ static void update_marks_texture(struct sway_container *con,
cairo_surface_flush(surface); cairo_surface_flush(surface);
unsigned char *data = cairo_image_surface_get_data(surface); unsigned char *data = cairo_image_surface_get_data(surface);
int stride = cairo_format_stride_for_width(CAIRO_FORMAT_ARGB32, width); int stride = cairo_image_surface_get_stride(surface);
struct wlr_renderer *renderer = wlr_backend_get_renderer( struct wlr_renderer *renderer = wlr_backend_get_renderer(
output->wlr_output->backend); output->wlr_output->backend);
*texture = wlr_texture_from_pixels( *texture = wlr_texture_from_pixels(

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