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@ -356,27 +356,35 @@ static void handle_resize_floating_motion(struct sway_seat *seat,
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static void handle_resize_tiling_motion(struct sway_seat *seat,
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struct sway_cursor *cursor) {
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int amount = 0;
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int amount_x = 0;
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int amount_y = 0;
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int moved_x = cursor->cursor->x - seat->op_ref_lx;
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int moved_y = cursor->cursor->y - seat->op_ref_ly;
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enum wlr_edges edge_x = WLR_EDGE_NONE;
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enum wlr_edges edge_y = WLR_EDGE_NONE;
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struct sway_container *con = seat->op_container;
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switch (seat->op_resize_edge) {
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case WLR_EDGE_TOP:
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amount = (seat->op_ref_height - moved_y) - con->height;
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break;
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case WLR_EDGE_BOTTOM:
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amount = (seat->op_ref_height + moved_y) - con->height;
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break;
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case WLR_EDGE_LEFT:
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amount = (seat->op_ref_width - moved_x) - con->width;
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break;
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case WLR_EDGE_RIGHT:
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amount = (seat->op_ref_width + moved_x) - con->width;
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break;
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case WLR_EDGE_NONE:
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break;
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if (seat->op_resize_edge & WLR_EDGE_TOP) {
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amount_y = (seat->op_ref_height - moved_y) - con->height;
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edge_y = WLR_EDGE_TOP;
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} else if (seat->op_resize_edge & WLR_EDGE_BOTTOM) {
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amount_y = (seat->op_ref_height + moved_y) - con->height;
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edge_y = WLR_EDGE_BOTTOM;
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}
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if (seat->op_resize_edge & WLR_EDGE_LEFT) {
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amount_x = (seat->op_ref_width - moved_x) - con->width;
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edge_x = WLR_EDGE_LEFT;
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} else if (seat->op_resize_edge & WLR_EDGE_RIGHT) {
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amount_x = (seat->op_ref_width + moved_x) - con->width;
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edge_x = WLR_EDGE_RIGHT;
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}
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if (amount_x != 0) {
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container_resize_tiled(seat->op_container, edge_x, amount_x);
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}
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if (amount_y != 0) {
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container_resize_tiled(seat->op_container, edge_y, amount_y);
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}
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container_resize_tiled(seat->op_container, seat->op_resize_edge, amount);
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}
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void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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@ -655,10 +663,25 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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return;
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}
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// Handle beginning floating move
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// Handle tiling resize via mod
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bool mod_pressed = keyboard &&
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(wlr_keyboard_get_modifiers(keyboard) & config->floating_mod);
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if (!is_floating) {
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uint32_t btn_resize = config->floating_mod_inverse ?
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BTN_LEFT : BTN_RIGHT;
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if (button == btn_resize) {
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edge = 0;
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edge |= cursor->cursor->x > cont->x + cont->width / 2 ?
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WLR_EDGE_RIGHT : WLR_EDGE_LEFT;
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edge |= cursor->cursor->y > cont->y + cont->height / 2 ?
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WLR_EDGE_BOTTOM : WLR_EDGE_TOP;
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seat_set_focus(seat, cont);
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seat_begin_resize_tiling(seat, cont, button, edge);
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return;
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}
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}
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// Handle beginning floating move
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if (is_floating_or_child && !is_fullscreen_or_child) {
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uint32_t btn_move = config->floating_mod_inverse ? BTN_RIGHT : BTN_LEFT;
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if (button == btn_move && state == WLR_BUTTON_PRESSED &&
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@ -688,6 +711,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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uint32_t btn_resize = config->floating_mod_inverse ?
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BTN_LEFT : BTN_RIGHT;
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if (button == btn_resize) {
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edge = 0;
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edge |= cursor->cursor->x > floater->x + floater->width / 2 ?
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WLR_EDGE_RIGHT : WLR_EDGE_LEFT;
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edge |= cursor->cursor->y > floater->y + floater->height / 2 ?
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