container: Add container_is_current_floating

Needed to check if containers are currently floating from render code,
as container_is_floating checks pending state.
master
Kenny Levinsen 4 years ago committed by Simon Ser
parent e0a94bee8d
commit 2c917a8c34

@ -210,9 +210,16 @@ void container_set_geometry_from_content(struct sway_container *con);
/**
* Determine if the given container is itself floating.
* This will return false for any descendants of a floating container.
*
* Uses pending container state.
*/
bool container_is_floating(struct sway_container *container);
/**
* Same as above, but for current container state.
*/
bool container_is_current_floating(struct sway_container *container);
/**
* Get a container's box in layout coordinates.
*/

@ -359,7 +359,7 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
container_current_parent_layout(con);
if (state->border_right) {
if (!container_is_floating(con) && siblings->length == 1 && layout == L_HORIZ) {
if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_HORIZ) {
memcpy(&color, colors->indicator, sizeof(float) * 4);
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
@ -374,7 +374,7 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
}
if (state->border_bottom) {
if (!container_is_floating(con) && siblings->length == 1 && layout == L_VERT) {
if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_VERT) {
memcpy(&color, colors->indicator, sizeof(float) * 4);
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);

@ -858,6 +858,17 @@ bool container_is_floating(struct sway_container *container) {
return false;
}
bool container_is_current_floating(struct sway_container *container) {
if (!container->current.parent && container->current.workspace &&
list_find(container->current.workspace->floating, container) != -1) {
return true;
}
if (container->scratchpad) {
return true;
}
return false;
}
void container_get_box(struct sway_container *container, struct wlr_box *box) {
box->x = container->pending.x;
box->y = container->pending.y;

Loading…
Cancel
Save