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@ -2,6 +2,7 @@
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_linux_dmabuf.h>
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#include "sway/debug.h"
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@ -32,6 +33,8 @@ struct sway_transaction {
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list_t *damage; // struct wlr_box *
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size_t num_waiting;
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struct sway_transaction *next;
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struct timespec create_time;
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struct timespec commit_time;
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};
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struct sway_transaction_instruction {
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@ -48,6 +51,9 @@ struct sway_transaction *transaction_create() {
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calloc(1, sizeof(struct sway_transaction));
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transaction->instructions = create_list();
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transaction->damage = create_list();
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if (server.debug_txn_timings) {
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clock_gettime(CLOCK_MONOTONIC, &transaction->create_time);
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}
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return transaction;
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}
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@ -177,6 +183,20 @@ void transaction_add_damage(struct sway_transaction *transaction,
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*/
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static void transaction_apply(struct sway_transaction *transaction) {
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wlr_log(L_DEBUG, "Applying transaction %p", transaction);
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if (server.debug_txn_timings) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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struct timespec *create = &transaction->create_time;
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struct timespec *commit = &transaction->commit_time;
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float ms_arranging = (commit->tv_sec - create->tv_sec) * 1000 +
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(commit->tv_nsec - create->tv_nsec) / 1000000.0;
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float ms_waiting = (now.tv_sec - commit->tv_sec) * 1000 +
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(now.tv_nsec - commit->tv_nsec) / 1000000.0;
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float ms_total = ms_arranging + ms_waiting;
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wlr_log(L_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, "
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"%.1fms total (%.1f frames if 60hz)", transaction,
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ms_arranging, ms_waiting, ms_total, ms_total / (1000 / 60));
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}
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int i;
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// Apply the instruction state to the container's current state
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for (i = 0; i < transaction->instructions->length; ++i) {
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@ -271,6 +291,9 @@ void transaction_commit(struct sway_transaction *transaction) {
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}
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list_add(con->instructions, instruction);
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}
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if (server.debug_txn_timings) {
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clock_gettime(CLOCK_MONOTONIC, &transaction->commit_time);
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}
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if (server.head_transaction) {
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// There is another transaction in progress - we must add this one to
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// the queue so we complete after it.
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