render_floating: skip fullscreen floaters

If a floater is fullscreen either on a workspace or globally, it
should not be rendered on any output is is not fullscreened on. When
rendering it on an output it should not be rendered on, there will be
an extraneous border along the adjacent side of the output. This adds
a check in render_floating to skip all fullscreened floaters
master
Brian Ashworth 6 years ago committed by emersion
parent 1c329f2fe6
commit 23f075e71d

@ -944,6 +944,9 @@ static void render_floating(struct sway_output *soutput,
} }
for (int k = 0; k < ws->current.floating->length; ++k) { for (int k = 0; k < ws->current.floating->length; ++k) {
struct sway_container *floater = ws->current.floating->items[k]; struct sway_container *floater = ws->current.floating->items[k];
if (floater->fullscreen_mode != FULLSCREEN_NONE) {
continue;
}
render_floating_container(soutput, damage, floater); render_floating_container(soutput, damage, floater);
} }
} }

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