view: add new container as a sibling of tiled view

If the focused container is floating by itself, create a new container
in tiling mode as a sibling of the inactive focused container instead of
creating it as a sibling of everything that is in tiling mode in that
workspace. This is the i3 behavior.
master
siikamiika 3 years ago committed by Ronan Pigott
parent 197d0ab82f
commit 21d2fdf74c

@ -729,10 +729,29 @@ void view_map(struct sway_view *view, struct wlr_surface *wlr_surface,
} }
struct sway_seat *seat = input_manager_current_seat(); struct sway_seat *seat = input_manager_current_seat();
struct sway_node *node = ws ? seat_get_focus_inactive(seat, &ws->node) struct sway_node *node =
: seat_get_focus_inactive(seat, &root->node); seat_get_focus_inactive(seat, ws ? &ws->node : &root->node);
struct sway_container *target_sibling = node->type == N_CONTAINER ? struct sway_container *target_sibling = NULL;
node->sway_container : NULL; if (node && node->type == N_CONTAINER) {
if (container_is_floating(node->sway_container)) {
// If we're about to launch the view into the floating container, then
// launch it as a tiled view instead.
if (ws) {
target_sibling = seat_get_focus_inactive_tiling(seat, ws);
if (target_sibling) {
struct sway_container *con =
seat_get_focus_inactive_view(seat, &target_sibling->node);
if (con) {
target_sibling = con;
}
}
} else {
ws = seat_get_last_known_workspace(seat);
}
} else {
target_sibling = node->sway_container;
}
}
view->foreign_toplevel = view->foreign_toplevel =
wlr_foreign_toplevel_handle_v1_create(server.foreign_toplevel_manager); wlr_foreign_toplevel_handle_v1_create(server.foreign_toplevel_manager);
@ -749,13 +768,6 @@ void view_map(struct sway_view *view, struct wlr_surface *wlr_surface,
wl_signal_add(&view->foreign_toplevel->events.destroy, wl_signal_add(&view->foreign_toplevel->events.destroy,
&view->foreign_destroy); &view->foreign_destroy);
// If we're about to launch the view into the floating container, then
// launch it as a tiled view in the root of the workspace instead.
if (target_sibling && container_is_floating(target_sibling)) {
target_sibling = NULL;
ws = seat_get_last_known_workspace(seat);
}
struct sway_container *container = view->container; struct sway_container *container = view->container;
if (target_sibling) { if (target_sibling) {
container_add_sibling(target_sibling, container, 1); container_add_sibling(target_sibling, container, 1);

Loading…
Cancel
Save