Workspace move cycle

On move workspace to direction: Try the farthest on the opposite
direction if no workspace is found at given direction.
master
Armin Preiml 6 years ago
parent b945957b9b
commit 1a72149d88

@ -26,7 +26,20 @@ static const char *expected_syntax =
"'move <container|window|workspace> [to] output <name|direction>' or "
"'move <container|window> [to] mark <mark>'";
static struct sway_container *output_in_direction(const char *direction,
enum wlr_direction opposite_direction(enum wlr_direction d) {
switch (d) {
case WLR_DIRECTION_UP:
return WLR_DIRECTION_DOWN;
case WLR_DIRECTION_DOWN:
return WLR_DIRECTION_UP;
case WLR_DIRECTION_RIGHT:
return WLR_DIRECTION_LEFT;
default:
return WLR_DIRECTION_RIGHT;
}
}
static struct sway_container *output_in_direction(const char *direction_string,
struct wlr_output *reference, int ref_lx, int ref_ly) {
struct {
char *name;
@ -37,19 +50,34 @@ static struct sway_container *output_in_direction(const char *direction,
{ "left", WLR_DIRECTION_LEFT },
{ "right", WLR_DIRECTION_RIGHT },
};
enum wlr_direction direction;
for (size_t i = 0; i < sizeof(names) / sizeof(names[0]); ++i) {
if (strcasecmp(names[i].name, direction) == 0) {
struct wlr_output *adjacent = wlr_output_layout_adjacent_output(
if (strcasecmp(names[i].name, direction_string) == 0) {
direction = names[i].direction;
break;
}
}
if (direction) {
struct wlr_output *target = wlr_output_layout_adjacent_output(
root_container.sway_root->output_layout,
names[i].direction, reference, ref_lx, ref_ly);
if (adjacent) {
struct sway_output *sway_output = adjacent->data;
return sway_output->swayc;
direction, reference, ref_lx, ref_ly);
if (!target) {
target = wlr_output_layout_farthest_output(
root_container.sway_root->output_layout,
opposite_direction(direction), reference, ref_lx, ref_ly);
}
break;
if (target) {
struct sway_output *sway_output = target->data;
return sway_output->swayc;
}
}
return output_by_name(direction);
return output_by_name(direction_string);
}
static void container_move_to(struct sway_container *container,

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