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@ -509,23 +509,24 @@ static void render_titlebar(struct render_context *ctx, struct sway_container *c
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texture_box.y = round((bg_y - output_y) * output_scale) +
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ob_padding_above;
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if (ob_inner_width < texture_box.width) {
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texture_box.width = ob_inner_width;
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struct wlr_box clip_box = texture_box;
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if (ob_inner_width < clip_box.width) {
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clip_box.width = ob_inner_width;
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}
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render_texture(ctx, marks_texture,
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NULL, &texture_box, NULL, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha);
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NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha);
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// Padding above
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = texture_box.x + round(output_x * output_scale);
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box.x = clip_box.x + round(output_x * output_scale);
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box.y = roundf((y + titlebar_border_thickness) * output_scale);
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box.width = texture_box.width;
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box.width = clip_box.width;
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box.height = ob_padding_above;
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render_rect(ctx, &box, color);
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// Padding below
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box.y += ob_padding_above + texture_box.height;
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box.y += ob_padding_above + clip_box.height;
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box.height = ob_padding_below;
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render_rect(ctx, &box, color);
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}
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@ -579,24 +580,25 @@ static void render_titlebar(struct render_context *ctx, struct sway_container *c
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texture_box.y =
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round((bg_y - output_y) * output_scale) + ob_padding_above;
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if (ob_inner_width - ob_marks_width < texture_box.width) {
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texture_box.width = ob_inner_width - ob_marks_width;
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struct wlr_box clip_box = texture_box;
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if (ob_inner_width - ob_marks_width < clip_box.width) {
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clip_box.width = ob_inner_width - ob_marks_width;
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}
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render_texture(ctx, title_texture,
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NULL, &texture_box, NULL, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha);
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NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha);
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// Padding above
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = texture_box.x + round(output_x * output_scale);
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box.x = clip_box.x + round(output_x * output_scale);
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box.y = roundf((y + titlebar_border_thickness) * output_scale);
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box.width = texture_box.width;
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box.width = clip_box.width;
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box.height = ob_padding_above;
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render_rect(ctx, &box, color);
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// Padding below
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box.y += ob_padding_above + texture_box.height;
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box.y += ob_padding_above + clip_box.height;
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box.height = ob_padding_below;
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render_rect(ctx, &box, color);
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}
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