render: Clear using wlr_output dimensions

Clear was done using sway_output's logical dimensions, instead of the
wlr_output physical dimensions. This meant that when output scaling was
applied, only a part of the screen would be cleared.

Use the wlr_output dimensions instead.

Regressed by: https://github.com/swaywm/sway/pull/7552
master
Kenny Levinsen 2 years ago committed by Simon Ser
parent 393c29fc59
commit 0a951517ae

@ -1027,7 +1027,7 @@ void output_render(struct render_context *ctx) {
if (debug.damage == DAMAGE_HIGHLIGHT) {
wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
.box = { .width = output->width, .height = output->height },
.box = { .width = wlr_output->width, .height = wlr_output->height },
.color = { .r = 1, .g = 1, .b = 0, .a = 1 },
});
}
@ -1047,7 +1047,7 @@ void output_render(struct render_context *ctx) {
}
wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
.box = { .width = output->width, .height = output->height },
.box = { .width = wlr_output->width, .height = wlr_output->height },
.color = clear_color,
.clip = &transformed_damage,
});
@ -1080,7 +1080,7 @@ void output_render(struct render_context *ctx) {
if (fullscreen_con) {
wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
.box = { .width = output->width, .height = output->height },
.box = { .width = wlr_output->width, .height = wlr_output->height },
.color = { .r = 0, .g = 0, .b = 0, .a = 1 },
.clip = &transformed_damage,
});
@ -1108,7 +1108,7 @@ void output_render(struct render_context *ctx) {
#endif
} else {
wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
.box = { .width = output->width, .height = output->height },
.box = { .width = wlr_output->width, .height = wlr_output->height },
.color = { .r = 0.25f, .g = 0.25f, .b = 0.25f, .a = 1 },
.clip = &transformed_damage,
});

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