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#ifndef _SWAY_LAYERS_H
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#define _SWAY_LAYERS_H
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#include <stdbool.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/types/wlr_layer_shell.h>
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struct sway_layer_surface {
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struct wlr_layer_surface *layer_surface;
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struct wl_list link;
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struct wl_listener destroy;
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struct wl_listener map;
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struct wl_listener unmap;
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struct wl_listener surface_commit;
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struct wl_listener output_destroy;
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struct wl_listener output_mode;
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struct wl_listener output_transform;
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bool configured;
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struct wlr_box geo;
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};
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#endif
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@ -0,0 +1,96 @@
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#include <stdlib.h>
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#include <wayland-server.h>
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#include <wlr/util/log.h>
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#include "sway/layers.h"
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#include "sway/output.h"
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#include "sway/server.h"
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static void arrange_layers(struct sway_output *output) {
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// TODO
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}
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static void handle_output_destroy(struct wl_listener *listener, void *data) {
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// TODO
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}
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static void handle_output_mode(struct wl_listener *listener, void *data) {
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// TODO
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}
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static void handle_output_transform(struct wl_listener *listener, void *data) {
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// TODO
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}
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static void handle_surface_commit(struct wl_listener *listener, void *data) {
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// TODO
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}
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static void handle_destroy(struct wl_listener *listener, void *data) {
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// TODO
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}
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static void handle_map(struct wl_listener *listener, void *data) {
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// TODO
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}
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static void handle_unmap(struct wl_listener *listener, void *data) {
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// TODO
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}
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void handle_layer_shell_surface(struct wl_listener *listener, void *data) {
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struct wlr_layer_surface *layer_surface = data;
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struct sway_server *server =
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wl_container_of(listener, server, layer_shell_surface);
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wlr_log(L_DEBUG, "new layer surface: namespace %s layer %d anchor %d "
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"size %dx%d margin %d,%d,%d,%d",
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layer_surface->namespace, layer_surface->layer, layer_surface->layer,
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layer_surface->client_pending.desired_width,
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layer_surface->client_pending.desired_height,
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layer_surface->client_pending.margin.top,
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layer_surface->client_pending.margin.right,
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layer_surface->client_pending.margin.bottom,
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layer_surface->client_pending.margin.left);
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struct sway_layer_surface *sway_layer =
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calloc(1, sizeof(struct sway_layer_surface));
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if (!sway_layer) {
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return;
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}
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sway_layer->surface_commit.notify = handle_surface_commit;
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wl_signal_add(&layer_surface->surface->events.commit,
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&sway_layer->surface_commit);
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sway_layer->output_destroy.notify = handle_output_destroy;
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wl_signal_add(&layer_surface->output->events.destroy,
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&sway_layer->output_destroy);
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sway_layer->output_mode.notify = handle_output_mode;
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wl_signal_add(&layer_surface->output->events.mode,
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&sway_layer->output_mode);
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sway_layer->output_transform.notify = handle_output_transform;
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wl_signal_add(&layer_surface->output->events.transform,
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&sway_layer->output_transform);
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sway_layer->destroy.notify = handle_destroy;
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wl_signal_add(&layer_surface->events.destroy, &sway_layer->destroy);
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sway_layer->map.notify = handle_map;
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wl_signal_add(&layer_surface->events.map, &sway_layer->map);
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sway_layer->unmap.notify = handle_unmap;
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wl_signal_add(&layer_surface->events.unmap, &sway_layer->unmap);
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// TODO: Listen for subsurfaces
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sway_layer->layer_surface = layer_surface;
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layer_surface->data = sway_layer;
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struct sway_output *output = layer_surface->output->data;
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wl_list_insert(&output->layers[layer_surface->layer], &sway_layer->link);
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// Temporarily set the layer's current state to client_pending
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// So that we can easily arrange it
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struct wlr_layer_surface_state old_state = layer_surface->current;
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layer_surface->current = layer_surface->client_pending;
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arrange_layers(output);
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layer_surface->current = old_state;
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}
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