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@ -56,7 +56,6 @@ bool view_init(struct sway_view *view, enum sway_view_type type,
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view->type = type;
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view->impl = impl;
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view->executed_criteria = create_list();
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wl_list_init(&view->saved_buffers);
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view->allow_request_urgent = true;
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view->shortcuts_inhibit = SHORTCUTS_INHIBIT_DEFAULT;
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wl_signal_init(&view->events.unmap);
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@ -77,9 +76,6 @@ void view_destroy(struct sway_view *view) {
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return;
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}
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wl_list_remove(&view->events.unmap.listener_list);
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if (!wl_list_empty(&view->saved_buffers)) {
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view_remove_saved_buffer(view);
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}
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list_free(view->executed_criteria);
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view_assign_ctx(view, NULL);
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@ -931,10 +927,10 @@ void view_center_surface(struct sway_view *view) {
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struct sway_container *con = view->container;
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// We always center the current coordinates rather than the next, as the
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// geometry immediately affects the currently active rendering.
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con->surface_x = fmax(con->current.content_x, con->current.content_x +
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(con->current.content_width - view->geometry.width) / 2);
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con->surface_y = fmax(con->current.content_y, con->current.content_y +
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(con->current.content_height - view->geometry.height) / 2);
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int x = (int) fmax(0, (con->current.content_width - view->geometry.width) / 2);
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int y = (int) fmax(0, (con->current.content_height - view->geometry.height) / 2);
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wlr_scene_node_set_position(&view->content_tree->node, x, y);
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}
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struct sway_view *view_from_wlr_surface(struct wlr_surface *wlr_surface) {
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@ -1161,40 +1157,54 @@ bool view_is_urgent(struct sway_view *view) {
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}
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void view_remove_saved_buffer(struct sway_view *view) {
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if (!sway_assert(!wl_list_empty(&view->saved_buffers), "Expected a saved buffer")) {
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if (!sway_assert(view->saved_surface_tree, "Expected a saved buffer")) {
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return;
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}
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struct sway_saved_buffer *saved_buf, *tmp;
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wl_list_for_each_safe(saved_buf, tmp, &view->saved_buffers, link) {
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wlr_buffer_unlock(&saved_buf->buffer->base);
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wl_list_remove(&saved_buf->link);
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free(saved_buf);
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}
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wlr_scene_node_destroy(&view->saved_surface_tree->node);
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view->saved_surface_tree = NULL;
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wlr_scene_node_set_enabled(&view->content_tree->node, true);
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}
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static void view_save_buffer_iterator(struct wlr_surface *surface,
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static void view_save_buffer_iterator(struct wlr_scene_buffer *buffer,
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int sx, int sy, void *data) {
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struct sway_view *view = data;
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if (surface && surface->buffer) {
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wlr_buffer_lock(&surface->buffer->base);
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struct sway_saved_buffer *saved_buffer = calloc(1, sizeof(struct sway_saved_buffer));
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saved_buffer->buffer = surface->buffer;
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saved_buffer->width = surface->current.width;
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saved_buffer->height = surface->current.height;
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saved_buffer->x = view->container->surface_x + sx;
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saved_buffer->y = view->container->surface_y + sy;
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saved_buffer->transform = surface->current.transform;
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wlr_surface_get_buffer_source_box(surface, &saved_buffer->source_box);
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wl_list_insert(view->saved_buffers.prev, &saved_buffer->link);
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struct wlr_scene_tree *tree = data;
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struct wlr_scene_buffer *sbuf = wlr_scene_buffer_create(tree, NULL);
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if (!sbuf) {
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sway_log(SWAY_ERROR, "Could not allocate a scene buffer when saving a surface");
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return;
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}
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wlr_scene_buffer_set_dest_size(sbuf,
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buffer->dst_width, buffer->dst_height);
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wlr_scene_buffer_set_opaque_region(sbuf, &buffer->opaque_region);
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wlr_scene_buffer_set_source_box(sbuf, &buffer->src_box);
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wlr_scene_node_set_position(&sbuf->node, sx, sy);
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wlr_scene_buffer_set_transform(sbuf, buffer->transform);
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wlr_scene_buffer_set_buffer(sbuf, buffer->buffer);
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}
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void view_save_buffer(struct sway_view *view) {
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if (!sway_assert(wl_list_empty(&view->saved_buffers), "Didn't expect saved buffer")) {
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if (!sway_assert(!view->saved_surface_tree, "Didn't expect saved buffer")) {
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view_remove_saved_buffer(view);
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}
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view_for_each_surface(view, view_save_buffer_iterator, view);
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view->saved_surface_tree = wlr_scene_tree_create(view->scene_tree);
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if (!view->saved_surface_tree) {
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sway_log(SWAY_ERROR, "Could not allocate a scene tree node when saving a surface");
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return;
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}
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// Enable and disable the saved surface tree like so to atomitaclly update
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// the tree. This will prevent over damaging or other weirdness.
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wlr_scene_node_set_enabled(&view->saved_surface_tree->node, false);
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wlr_scene_node_for_each_buffer(&view->content_tree->node,
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view_save_buffer_iterator, view->saved_surface_tree);
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wlr_scene_node_set_enabled(&view->content_tree->node, false);
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wlr_scene_node_set_enabled(&view->saved_surface_tree->node, true);
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}
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bool view_is_transient_for(struct sway_view *child,
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@ -1202,3 +1212,19 @@ bool view_is_transient_for(struct sway_view *child,
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return child->impl->is_transient_for &&
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child->impl->is_transient_for(child, ancestor);
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}
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static void send_frame_done_iterator(struct wlr_scene_buffer *scene_buffer,
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int x, int y, void *data) {
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struct timespec *when = data;
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wl_signal_emit_mutable(&scene_buffer->events.frame_done, when);
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}
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void view_send_frame_done(struct sway_view *view) {
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struct timespec when;
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clock_gettime(CLOCK_MONOTONIC, &when);
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struct wlr_scene_node *node;
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wl_list_for_each(node, &view->content_tree->children, link) {
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wlr_scene_node_for_each_buffer(node, send_frame_done_iterator, &when);
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}
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}
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