Flesh out fullscreen support a bit

master
Drew DeVault 9 years ago
parent b922e1cb29
commit 0078a6fa36

@ -224,7 +224,8 @@ int cmd_fullscreen(struct sway_config *config, int argc, char **argv) {
}
swayc_t *container = get_focused_container(&root_container);
wlc_view_set_state(container->handle, WLC_BIT_FULLSCREEN, true);
bool current = (wlc_view_get_state(container->handle) & WLC_BIT_FULLSCREEN) > 0;
wlc_view_set_state(container->handle, WLC_BIT_FULLSCREEN, !current);
arrange_windows(container, -1, -1);
return 1;

@ -41,29 +41,6 @@ void arrange_windows(swayc_t *container, int width, int height) {
}
return;
case C_VIEW:
// If the view is fullscreen, we need to tell wlc to draw it as such
if (wlc_view_get_state(container->handle) & WLC_BIT_FULLSCREEN) {
swayc_t *parent = container;
do {
parent = parent->parent;
} while(parent->type != C_OUTPUT);
sway_log(L_DEBUG, "res %d %d", parent->width, parent->height);
struct wlc_geometry geometry = {
.origin = {
.x = 0,
.y = 0
},
.size = {
.w = parent->width,
.h = parent->height
}
};
wlc_view_set_geometry(container->handle, &geometry);
return;
}
sway_log(L_DEBUG, "Setting view to %d x %d @ %d, %d", width, height, container->x, container->y);
struct wlc_geometry geometry = {
.origin = {
@ -75,9 +52,21 @@ void arrange_windows(swayc_t *container, int width, int height) {
.h = height
}
};
if (wlc_view_get_state(container->handle) & WLC_BIT_FULLSCREEN) {
swayc_t *parent = container;
while(parent->type != C_OUTPUT) {
parent = parent->parent;
}
geometry.origin.x = 0;
geometry.origin.y = 0;
geometry.size.w = parent->width;
geometry.size.h = parent->height;
wlc_view_set_geometry(container->handle, &geometry);
} else {
wlc_view_set_geometry(container->handle, &geometry);
container->width = width;
container->height = height;
}
return;
default:
container->width = width;

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